#ifndef IGL_READMESH_H #define IGL_READMESH_H #include "igl_inline.h" #include #include #include namespace igl { // load a tetrahedral volume mesh from a .mesh file // // Templates: // Scalar type for positions and vectors (will be read as double and cast // to Scalar) // Index type for indices (will be read as int and cast to Index) // Input: // mesh_file_name path of .mesh file // Outputs: // V double matrix of vertex positions #V by 3 // T #T list of tet indices into vertex positions // F #F list of face indices into vertex positions // // Known bugs: Holes and regions are not supported template IGL_INLINE bool readMESH( const std::string mesh_file_name, std::vector > & V, std::vector > & T, std::vector > & F); // Input: // mesh_file_name path of .mesh file // Outputs: // V eigen double matrix #V by 3 // T eigen int matrix #T by 4 // F eigen int matrix #F by 3 template IGL_INLINE bool readMESH( const std::string mesh_file_name, Eigen::PlainObjectBase& V, Eigen::PlainObjectBase& T, Eigen::PlainObjectBase& F); } #ifdef IGL_HEADER_ONLY # include "readMESH.cpp" #endif #endif