#ifndef IGL_ROUND_H #define IGL_ROUND_H #include "igl_inline.h" #include namespace igl { // Round a scalar value // // Inputs: // x number // Returns x rounded to integer template DerivedX round(const DerivedX r); // Round a given matrix to nearest integers // // Inputs: // X m by n matrix of scalars // Outputs: // Y m by n matrix of rounded integers template < typename DerivedX, typename DerivedY> IGL_INLINE void round( const Eigen::PlainObjectBase& X, Eigen::PlainObjectBase& Y); } #ifdef IGL_HEADER_ONLY # include "round.cpp" #endif #endif