#ifndef IGL_UPSAMPLE_H #define IGL_UPSAMPLE_H #include "igl_inline.h" namespace igl { // Subdivide a mesh without moving vertices: loop subdivision but odd // vertices stay put and even vertices are just edge midpoints // // Templates: // MatV matrix for vertex positions, e.g. MatrixXd // MatF matrix for vertex positions, e.g. MatrixXi // Inputs: // V #V by dim mesh vertices // F #F by 3 mesh triangles // Outputs: // NV new vertex positions, V is guaranteed to be at top // NF new list of face indices // // NOTE: V should not be the same as NV, // NOTE: F should not be the same as NF, use other proto template IGL_INLINE void upsample( const MatV & V, const MatF & F, MatV & NV, MatF & NF); // Virtually in place wrapper template IGL_INLINE void upsample( MatV & V,MatF & F); } #ifdef IGL_HEADER_ONLY # include "upsample.cpp" #endif #endif