#ifndef IGL_LOCALBASIS_H #define IGL_LOCALBASIS_H #include "igl/igl_inline.h" #include #include #include namespace igl { // Compute a local orthogonal reference system for each triangle in the given mesh // Templates: // DerivedV derived from vertex positions matrix type: i.e. MatrixXd // DerivedF derived from face indices matrix type: i.e. MatrixXi // Inputs: // V eigen matrix #V by 3 // F #F by 3 list of mesh faces (must be triangles) // Outputs: // B1 eigen matrix #F by 3, each vector is tangent to the triangle // B2 eigen matrix #F by 3, each vector is tangent to the triangle and perpendicular to B1 // B3 eigen matrix #F by 3, normal of the triangle // // See also: adjacency_matrix template IGL_INLINE void local_basis( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, Eigen::PlainObjectBase& B1, Eigen::PlainObjectBase& B2, Eigen::PlainObjectBase& B3 ); } #ifdef IGL_HEADER_ONLY # include "local_basis.cpp" #endif #endif