// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PRINCIPAL_CURVATURE_H #define IGL_PRINCIPAL_CURVATURE_H #include #include #include #include #include #include #include #include namespace igl { // Compute the principal curvature directions and magnitude of the given triangle mesh // DerivedV derived from vertex positions matrix type: i.e. MatrixXd // DerivedF derived from face indices matrix type: i.e. MatrixXi // Inputs: // V eigen matrix #V by 3 // F #F by 3 list of mesh faces (must be triangles) // radius controls the size of the neighbourhood used, 1 = average edge lenght // // Outputs: // PD1 #V by 3 maximal curvature direction for each vertex. // PD2 #V by 3 minimal curvature direction for each vertex. // Note that to maximal/minimal curvature value is the rowise norm of PD1/PD2 // // See also: moveVF, moveFV // // This function has been developed by: Nikolas De Giorgis, Luigi Rocca and Enrico Puppo. // The algorithm is based on: // Efficient Multi-scale Curvature and Crease Estimation // Daniele Panozzo, Enrico Puppo, Luigi Rocca // GraVisMa, 2010 template IGL_INLINE void principal_curvature( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, Eigen::PlainObjectBase& PD1, Eigen::PlainObjectBase& PD2, unsigned radius = 5, bool useKring = true ); } #ifdef IGL_HEADER_ONLY #include "principal_curvature.cpp" #endif #endif