// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H #define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H #include "igl_inline.h" #include // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w), // such that q = x*i + y*j + z*k + w namespace igl { // Snap a given quaternion to the "canonical quaternion" rotations. // Inputs: // q input quaternion // threshold threshold between 0 and 1, where 0 means template IGL_INLINE bool snap_to_canonical_view_quat( const Q_type q[4], const Q_type threshold, Q_type s[4]); IGL_INLINE bool snap_to_canonical_view_quat( const Eigen::Quaterniond & q, const double threshold, Eigen::Quaterniond & s); } #ifdef IGL_HEADER_ONLY # include "snap_to_canonical_view_quat.cpp" #endif #endif