#ifndef IGL_TEXTURE_FROM_TGA_H #define IGL_TEXTURE_FROM_TGA_H #ifndef IGL_NO_OPENGL #include "igl_inline.h" #include "OpenGL_convenience.h" #include namespace igl { // Read an image from a .tga file and use it as a texture // // Input: // tga_file path to .tga file // Output: // id of generated openGL texture // Returns true on success, false on failure IGL_INLINE bool texture_from_tga(const std::string tga_file, GLuint & id); } #ifdef IGL_HEADER_ONLY # include "texture_from_tga.cpp" #endif #endif #endif