// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "snap_to_fixed_up.h" IGL_INLINE void igl::snap_to_fixed_up( const Eigen::Quaterniond & q, Eigen::Quaterniond & s) { using namespace Eigen; const Vector3d up = q.matrix() * Vector3d(0,1,0); Vector3d proj_up(0,up(1),up(2)); if(proj_up.norm() == 0) { proj_up = Vector3d(0,1,0); } proj_up.normalize(); Quaterniond dq; dq = Quaterniond::FromTwoVectors(up,proj_up); s = dq * q; }