#include #include #include #include #include #include #include #include #include #include #include #include #include "tutorial_shared_path.h" // Quad mesh loaded Eigen::MatrixXd VQC; Eigen::MatrixXi FQC; Eigen::MatrixXi E; Eigen::MatrixXi FQCtri; Eigen::MatrixXd PQC0, PQC1, PQC2, PQC3; // Euclidean-regular quad mesh Eigen::MatrixXd VQCregular; Eigen::MatrixXi FQCtriregular; Eigen::MatrixXd PQC0regular, PQC1regular, PQC2regular, PQC3regular; igl::ShapeupData su_data; // Scale for visualizing the fields double global_scale; //TODO: not used bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier) { using namespace std; using namespace Eigen; // Plot the original quad mesh if (key == '1') { // Draw the triangulated quad mesh viewer.data.set_mesh(VQC, FQCtri); // Assign a color to each quad that corresponds to its planarity VectorXd planarity; igl::quad_planarity( VQC, FQC, planarity); MatrixXd Ct; igl::jet(planarity, 0, 0.01, Ct); MatrixXd C(FQCtri.rows(),3); C << Ct, Ct; viewer.data.set_colors(C); // Plot a line for each edge of the quad mesh viewer.data.add_edges(PQC0, PQC1, Eigen::RowVector3d(0,0,0)); viewer.data.add_edges(PQC1, PQC2, Eigen::RowVector3d(0,0,0)); viewer.data.add_edges(PQC2, PQC3, Eigen::RowVector3d(0,0,0)); viewer.data.add_edges(PQC3, PQC0, Eigen::RowVector3d(0,0,0)); } // Plot the planarized quad mesh if (key == '2') { // Draw the triangulated quad mesh viewer.data.set_mesh(VQCregular, FQCtri); // Assign a color to each quad that corresponds to its planarity VectorXd planarity; igl::quad_planarity( VQCregular, FQC, planarity); MatrixXd Ct; igl::jet(planarity, 0, 0.01, Ct); MatrixXd C(FQCtri.rows(),3); C << Ct, Ct; viewer.data.set_colors(C); // Plot a line for each edge of the quad mesh viewer.data.add_edges(PQC0regular, PQC1regular, Eigen::RowVector3d(0,0,0)); viewer.data.add_edges(PQC1regular, PQC2regular, Eigen::RowVector3d(0,0,0)); viewer.data.add_edges(PQC2regular, PQC3regular, Eigen::RowVector3d(0,0,0)); viewer.data.add_edges(PQC3regular, PQC0regular, Eigen::RowVector3d(0,0,0)); } return false; } int main(int argc, char *argv[]) { using namespace Eigen; using namespace std; // Load a quad mesh igl::readOFF(TUTORIAL_SHARED_PATH "/halftunnel.off", VQC, FQC); // Convert it in a triangle mesh FQCtri.resize(2*FQC.rows(), 3); FQCtri << FQC.col(0),FQC.col(1),FQC.col(2), FQC.col(2),FQC.col(3),FQC.col(0); igl::slice( VQC, FQC.col(0).eval(), 1, PQC0); igl::slice( VQC, FQC.col(1).eval(), 1, PQC1); igl::slice( VQC, FQC.col(2).eval(), 1, PQC2); igl::slice( VQC, FQC.col(3).eval(), 1, PQC3); // Create a planar version with ShapeUp //igl::planarize_quad_mesh(VQC, FQC, 100, 0.005, VQCregular); E.resize(FQC.size(),2); E.col(0)<