// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_DOUBLEAREA_H #define IGL_DOUBLEAREA_H #include "igl_inline.h" #include namespace igl { // DOUBLEAREA computes twice the area for each input triangle[quad] // // Templates: // DerivedV derived type of eigen matrix for V (e.g. derived from // MatrixXd) // DerivedF derived type of eigen matrix for F (e.g. derived from // MatrixXi) // DeriveddblA derived type of eigen matrix for dblA (e.g. derived from // MatrixXd) // Inputs: // V #V by dim list of mesh vertex positions // F #F by simplex_size list of mesh faces (must be triangles or quads) // Outputs: // dblA #F list of triangle[quad] double areas (SIGNED only for 2D input) // // Known bug: For dim==3 complexity is O(#V + #F)!! Not just O(#F). This is a big deal // if you have 1million unreferenced vertices and 1 face template IGL_INLINE void doublearea( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & dblA); // Stream of triangles, computes signed area... template < typename DerivedA, typename DerivedB, typename DerivedC, typename DerivedD> IGL_INLINE void doublearea( const Eigen::PlainObjectBase & A, const Eigen::PlainObjectBase & B, const Eigen::PlainObjectBase & C, Eigen::PlainObjectBase & D); // Single triangle in 2D! // // This should handle streams of corners not just single corners template < typename DerivedA, typename DerivedB, typename DerivedC> IGL_INLINE typename DerivedA::Scalar doublearea_single( const Eigen::PlainObjectBase & A, const Eigen::PlainObjectBase & B, const Eigen::PlainObjectBase & C); // Same as above but use instrinsic edge lengths rather than (V,F) mesh // Inputs: // l #F by dim list of edge lengths using // for triangles, columns correspond to edges 23,31,12 // Outputs: // dblA #F list of triangle double areas template IGL_INLINE void doublearea( const Eigen::PlainObjectBase & l, Eigen::PlainObjectBase & dblA); // DOUBLEAREA_QUAD computes twice the area for each input quadrilateral // // Inputs: // V #V by dim list of mesh vertex positions // F #F by simplex_size list of mesh faces (must be quadrilaterals) // Outputs: // dblA #F list of quadrilateral double areas // template IGL_INLINE void doublearea_quad( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & dblA); } #ifndef IGL_STATIC_LIBRARY # include "doublearea.cpp" #endif #endif