// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITEOBJ_H #define IGL_WRITEOBJ_H #include "igl_inline.h" // History: // return type changed from void to bool Alec 20 Sept 2011 #include #include namespace igl { // Write a mesh in an ascii obj file // Inputs: // str path to outputfile // V #V by 3 mesh vertex positions // F #F by 3|4 mesh indices into V // CN #CN by 3 normal vectors // FN #F by 3|4 corner normal indices into CN // TC #TC by 2|3 texture coordinates // FTC #F by 3|4 corner texture coord indices into TC // Returns true on success, false on error template IGL_INLINE bool writeOBJ( const std::string str, const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, const Eigen::PlainObjectBase& CN, const Eigen::PlainObjectBase& FN, const Eigen::PlainObjectBase& TC, const Eigen::PlainObjectBase& FTC); template IGL_INLINE bool writeOBJ( const std::string str, const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F); } #ifndef IGL_STATIC_LIBRARY # include "writeOBJ.cpp" #endif #endif