import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage dependencies = ["copyleft", "viewer"] check_dependencies(dependencies) def key_down(viewer, key, modifier): if key == ord('1'): viewer.data.clear() viewer.data.set_mesh(V, F) elif key == ord('2'): viewer.data.clear() viewer.data.set_mesh(SV, SF) elif key == ord('3'): viewer.data.clear() viewer.data.set_mesh(BV, BF) return True if __name__ == "__main__": keys = {"1": "show original mesh", "2": "show marching cubes contour of signed distance", "3": "show marching cubes contour of indicator function"} print_usage(keys) V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() # Read in inputs as double precision floating point meshes igl.read_triangle_mesh(TUTORIAL_SHARED_PATH + "armadillo.obj", V, F) # number of vertices on the largest side s = 50 Vmin = V.colwiseMinCoeff() Vmax = V.colwiseMaxCoeff() h = (Vmax - Vmin).maxCoeff() / s res = (s * ((Vmax - Vmin) / (Vmax - Vmin).maxCoeff())).castint() def lerp(res, Vmin, Vmax, di, d): return Vmin[d] + di / (res[d] - 1) * (Vmax[d] - Vmin[d]) # create grid print("Creating grid...") GV = igl.eigen.MatrixXd(res[0] * res[1] * res[2], 3) for zi in range(res[2]): z = lerp(res, Vmin, Vmax, zi, 2) for yi in range(res[1]): y = lerp(res, Vmin, Vmax, yi, 1) for xi in range(res[0]): x = lerp(res, Vmin, Vmax, xi, 0) GV.setRow(xi + res[0] * (yi + res[1] * zi), igl.eigen.MatrixXd([[x, y, z]])) # compute values print("Computing distances...") S = igl.eigen.MatrixXd() B = igl.eigen.MatrixXd() I = igl.eigen.MatrixXi() C = igl.eigen.MatrixXd() N = igl.eigen.MatrixXd() igl.signed_distance(GV, V, F, igl.SIGNED_DISTANCE_TYPE_PSEUDONORMAL, S, I, C, N) # Convert distances to binary inside-outside data --> aliasing artifacts B = S.copy() for e in range(B.rows()): if B[e] > 0: B[e] = 1 else: if B[e] < 0: B[e] = -1 else: B[e] = 0 print("Marching cubes...") SV = igl.eigen.MatrixXd() BV = igl.eigen.MatrixXd() SF = igl.eigen.MatrixXi() BF = igl.eigen.MatrixXi() igl.copyleft.marching_cubes(S, GV, res[0], res[1], res[2], SV, SF) igl.copyleft.marching_cubes(B, GV, res[0], res[1], res[2], BV, BF) # Plot the generated mesh viewer = igl.viewer.Viewer() viewer.data.set_mesh(SV, SF) viewer.callback_key_down = key_down viewer.launch()