#include #include #include #include #include #include #include "tutorial_shared_path.h" int main(int argc, char *argv[]) { using namespace Eigen; using namespace std; MatrixXd V; MatrixXi F; igl::readOFF(TUTORIAL_SHARED_PATH "/decimated-knight.off",V,F); // 100 random indicies into rows of F VectorXi I; igl::floor((0.5*(VectorXd::Random(100,1).array()+1.)*F.rows()).eval(),I); // 50 random indicies into rows of I VectorXi J; igl::floor((0.5*(VectorXd::Random(50,1).array()+1.)*I.rows()).eval(),J); // K = I(J); VectorXi K; igl::slice(I,J,K); // default green for all faces MatrixXd C = RowVector3d(0.4,0.8,0.3).replicate(F.rows(),1); // Red for each in K MatrixXd R = RowVector3d(1.0,0.3,0.3).replicate(K.rows(),1); // C(K,:) = R igl::slice_into(R,K,1,C); // Plot the mesh with pseudocolors igl::viewer::Viewer viewer; viewer.data.set_mesh(V, F); viewer.data.set_colors(C); viewer.launch(); }