#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "tutorial_shared_path.h" Eigen::MatrixXd V; Eigen::MatrixXi T,F; igl::AABB tree; Eigen::MatrixXd FN,VN,EN; Eigen::MatrixXi E; Eigen::VectorXi EMAP; double max_distance = 1; double slice_z = 0.5; bool overlay = false; void update_visualization(igl::viewer::Viewer & viewer) { using namespace Eigen; using namespace std; Eigen::Vector4d plane( 0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff())); MatrixXd V_vis; MatrixXi F_vis; // Extract triangle mesh slice through volume mesh and subdivide nasty // triangles { VectorXi J; SparseMatrix bary; igl::slice_tets(V,T,plane,V_vis,F_vis,J,bary); while(true) { MatrixXd l; igl::edge_lengths(V_vis,F_vis,l); l /= (V_vis.colwise().maxCoeff() - V_vis.colwise().minCoeff()).norm(); const double max_l = 0.03; if(l.maxCoeff() bad = l.array().rowwise().maxCoeff() > max_l; MatrixXi F_vis_bad, F_vis_good; igl::slice_mask(F_vis,bad,1,F_vis_bad); igl::slice_mask(F_vis,(bad!=true).eval(),1,F_vis_good); igl::upsample(V_vis,F_vis_bad); F_vis = igl::cat(1,F_vis_bad,F_vis_good); } } // Compute signed distance VectorXd S_vis; { VectorXi I; MatrixXd N,C; // Bunny is a watertight mesh so use pseudonormal for signing signed_distance_pseudonormal(V_vis,V,F,tree,FN,VN,EN,EMAP,S_vis,I,C,N); } // push to [0,1] range S_vis.array() = 0.5*(S_vis.array()/max_distance)+0.5; MatrixXd C_vis; // color without normalizing igl::parula(S_vis,false,C_vis); const auto & append_mesh = [&C_vis,&F_vis,&V_vis]( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const RowVector3d & color) { F_vis.conservativeResize(F_vis.rows()+F.rows(),3); F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows(); V_vis.conservativeResize(V_vis.rows()+V.rows(),3); V_vis.bottomRows(V.rows()) = V; C_vis.conservativeResize(C_vis.rows()+V.rows(),3); C_vis.bottomRows(V.rows()).rowwise() = color; }; if(overlay) { append_mesh(V,F,RowVector3d(0.8,0.8,0.8)); } viewer.data.clear(); viewer.data.set_mesh(V_vis,F_vis); viewer.data.set_colors(C_vis); viewer.core.lighting_factor = overlay; } bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int mod) { switch(key) { default: return false; case ' ': overlay ^= true; break; case '.': slice_z = std::min(slice_z+0.01,0.99); break; case ',': slice_z = std::max(slice_z-0.01,0.01); break; } update_visualization(viewer); return true; } int main(int argc, char *argv[]) { using namespace Eigen; using namespace std; cout<<"Usage:"<