// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EMBREE_UNPROJECT_IN_MESH #define IGL_EMBREE_UNPROJECT_IN_MESH #include #include #include #include "Hit.h" namespace igl { namespace embree { // Forward define class EmbreeIntersector; #ifndef IGL_OPENGL_4 // Unproject a screen location (using current opengl viewport, projection, and // model view) to a 3D position _inside_ a given mesh. If the ray through the // given screen location (x,y) _hits_ the mesh more than twice then the 3D // midpoint between the first two hits is return. If it hits once, then that // point is return. If it does not hit the mesh then obj is not set. // // Inputs: // x x-coordinate of mouse location // y y-coordinate of mouse location // ei EmbreeIntersector containing (V,F) // Outputs: // obj 3d unprojected mouse point in mesh // Returns number of hits // template < typename Derivedobj> IGL_INLINE int unproject_in_mesh( const double x, const double y, const EmbreeIntersector & ei, Eigen::PlainObjectBase & obj); template < typename Derivedobj> IGL_INLINE int unproject_in_mesh( const double x, const double y, const EmbreeIntersector & ei, Eigen::PlainObjectBase & obj, std::vector & hits); #endif // Unproject a screen location (using the given model, proj and viewewport) to a 3D position // and a set of hits // // Inputs: // pos screen space coordinates // model model matrix // proj projection matrix // viewport vieweport vector // ei EmbreeIntersector containing (V,F) // Outputs: // obj 3d unprojected mouse point in mesh // hits vector of embree hits // Returns number of hits template < typename Derivedobj> IGL_INLINE int unproject_in_mesh( const Eigen::Vector2f& pos, const Eigen::Matrix4f& model, const Eigen::Matrix4f& proj, const Eigen::Vector4f& viewport, const EmbreeIntersector & ei, Eigen::PlainObjectBase & obj, std::vector & hits); } } #ifndef IGL_STATIC_LIBRARY # include "unproject_in_mesh.cpp" #endif #endif