// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Wenzel Jacob // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. /* This class extends the font rendering code in AntTweakBar so that it can be used to render text at arbitrary 3D positions */ #ifndef IGL_TEXT_RENDERER_H #define IGL_TEXT_RENDERER_H #include //#include //#include #include #include namespace igl { class TextRenderer { public: IGL_INLINE TextRenderer(); IGL_INLINE virtual int Init(); IGL_INLINE virtual int Shut(); IGL_INLINE void BeginDraw(const Eigen::Matrix4f &view, const Eigen::Matrix4f &proj, const Eigen::Vector4f &_viewport, float _object_scale); IGL_INLINE void EndDraw(); IGL_INLINE void DrawText(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text); protected: // igl::OpenGL_shader m_shader; std::map m_textObjects; // GLuint m_shaderHandleBackup; // GLuint m_TriTexUniLocationDepth; Eigen::Matrix4f view_matrix, proj_matrix; Eigen::Vector4f viewport; float object_scale; NVGcontext *ctx; }; } #ifndef IGL_STATIC_LIBRARY # include "TextRenderer.cpp" #endif #endif