// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "Viewer.h" #ifdef _WIN32 # include # undef max # undef min #endif #include #include #ifndef __APPLE__ # define GLEW_STATIC # include #endif #ifdef __APPLE__ # include # define __gl_h_ /* Prevent inclusion of the old gl.h */ #else # include #endif #include #define GLFW_INCLUDE_GLU #define GLFW_INCLUDE_GLCOREARB #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef ENABLE_SERIALIZATION #include #endif // Internal global variables used for glfw event handling static igl::Viewer * __viewer; static double highdpi = 1; static double scroll_x = 0; static double scroll_y = 0; static int global_KMod = 0; static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier) { bool tw_used = __viewer->ngui->mouseButtonEvent(window,button,action,modifier); igl::Viewer::MouseButton mb; if (button == GLFW_MOUSE_BUTTON_1) mb = igl::Viewer::MouseButton::Left; else if (button == GLFW_MOUSE_BUTTON_2) mb = igl::Viewer::MouseButton::Right; else //if (button == GLFW_MOUSE_BUTTON_3) mb = igl::Viewer::MouseButton::Middle; if (action == GLFW_PRESS) { if(!tw_used) { __viewer->mouse_down(mb,modifier); } } else { // Always call mouse_up on up __viewer->mouse_up(mb,modifier); } } static void glfw_error_callback(int error, const char* description) { fputs(description, stderr); } static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); if (__viewer->ngui->keyEvent(window,key,scancode,action,modifier) == false) { if (action == GLFW_PRESS) __viewer->key_down(key, modifier); else if(action == GLFW_RELEASE) __viewer->key_up(key, modifier); } } static void glfw_window_size(GLFWwindow* window, int width, int height) { int w = width*highdpi; int h = height*highdpi; __viewer->resize(w, h); // TODO: repositioning of the nanogui } static void glfw_mouse_move(GLFWwindow* window, double x, double y) { if(__viewer->ngui->cursorPosEvent(window,x,y) == false || __viewer->down) { __viewer->mouse_move(x*highdpi, y*highdpi); } } static void glfw_mouse_scroll(GLFWwindow* window, double x, double y) { using namespace std; scroll_x += x; scroll_y += y; if (__viewer->ngui->scrollEvent(window,x,y) == false) __viewer->mouse_scroll(y); } static void glfw_char_callback(GLFWwindow* window, unsigned int c) { __viewer->ngui->charEvent(window,c); } static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames) { __viewer->ngui->dropEvent(window,count,filenames); } namespace igl { IGL_INLINE void Viewer::init() { using namespace nanogui; ngui->setInputCellSize(Eigen::Vector2i(60,20)); // Create nanogui widgets ngui->addNewWindow(Eigen::Vector2i(10,10),"libIGL-Viewer"); // ---------------------- LOADING ---------------------- #ifdef ENABLE_SERIALIZATION ngui->addNewGroup("Workspace",FormScreen::Layout::Horizontal); ngui->addButton("Load",[&](){this->load_scene();}); ngui->addButton("Save",[&](){this->save_scene();}); #endif #ifdef ENABLE_IO ngui->addNewGroup("Mesh",FormScreen::Layout::Horizontal); ngui->addButton("Load",[&](){this->open_dialog_load_mesh();}); ngui->addButton("Save",[&](){this->open_dialog_save_mesh();}); #endif ngui->addNewGroup("Viewing Options",FormScreen::Layout::Vertical); ngui->addButton("Center object",[&](){this->core.align_camera_center(this->data.V,this->data.F);}); ngui->addButton("Snap canonical view",[&]() { this->snap_to_canonical_quaternion(); }); ngui->addVariable(core.camera_zoom,"Zoom"); ngui->addVariable(core.orthographic,"Orthographic view"); ngui->addNewGroup("Draw options"); ngui->addVariable([&](bool checked) { this->data.set_face_based(checked); },[&]() { return this->data.face_based; }, "Face-based",false); ngui->addVariable(core.show_texture,"Show texture"); ngui->addVariable([&](bool checked) { this->data.dirty |= ViewerData::DIRTY_NORMAL; this->core.invert_normals = checked; },[&]() { return this->core.invert_normals; }, "Invert normals",false); ngui->addVariable(core.show_overlay,"Show overlay"); ngui->addVariable(core.show_overlay_depth,"Show overlay depth"); ngui->addColorPicker(core.background_color,"Background"); ngui->addColorPicker(core.line_color,"Line color"); ngui->addVariable(core.shininess,"Shininess"); ngui->addNewGroup("Overlays"); ngui->addVariable(core.show_lines,"Wireframe"); ngui->addVariable(core.show_faces,"Fill"); ngui->addVariable(core.show_vertid,"Show vertex labels"); ngui->addVariable(core.show_faceid,"Show faces labels"); ngui->layout(); // Create a tweak bar /*bar = TwNewBar("libIGL-Viewer"); TwDefine(" libIGL-Viewer help='This is a simple 3D mesh viewer.' "); // Message added to the help bar-> TwDefine(" libIGL-Viewer size='200 685'"); // change default tweak bar size TwDefine(" libIGL-Viewer color='76 76 127' "); // change default tweak bar color TwDefine(" libIGL-Viewer refresh=0.5"); // change refresh rate // ---------------------- LOADING ---------------------- #ifdef ENABLE_SERIALIZATION TwAddButton(bar,"Load Scene", load_scene_cb, this, "group='Workspace'"); TwAddButton(bar,"Save Scene", save_scene_cb, this, "group='Workspace'"); #endif #ifdef ENABLE_IO TwAddButton(bar,"Load Mesh", open_dialog_mesh, this, "group='Mesh' key=o"); #endif // ---------------------- SCENE ---------------------- TwAddButton(bar,"Center object", align_camera_center_cb, this, " group='Viewing Options'" " label='Center object' key=A help='Set the center of the camera to the mesh center.'"); TwAddVarRW(bar, "Zoom", TW_TYPE_FLOAT, &(core.camera_zoom), " min=0.05 max=50 step=0.1 keyIncr=+ keyDecr=- help='Scale the object (1=original size).' group='Scene'"); TwAddButton(bar,"SnapView", snap_to_canonical_quaternion_cb, this, " group='Scene'" " label='Snap to canonical view' key=Z " " help='Snaps view to nearest canonical view.'"); TwAddVarRW(bar,"LightDir", TW_TYPE_DIR3F, core.light_position.data(), " group='Scene'" " label='Light direction' open help='Change the light direction.' "); // ---------------------- DRAW OPTIONS ---------------------- TwAddVarRW(bar, "ToggleOrthographic", TW_TYPE_BOOLCPP, &(core.orthographic), " group='Viewing Options'" " label='Orthographic view' " " help='Toggles orthographic / perspective view. Default: perspective.'"); TwAddVarRW(bar, "Rotation", TW_TYPE_QUAT4F, &(core.trackball_angle), " group='Viewing Options'" " label='Rotation'" " help='Rotates view.'"); TwAddVarCB(bar,"Face-based Normals/Colors", TW_TYPE_BOOLCPP, set_face_based_cb, get_face_based_cb, this, " group='Draw options'" " label='Face-based' key=T help='Toggle per face shading/colors.' "); TwAddVarRW(bar,"Show texture", TW_TYPE_BOOLCPP, &(core.show_texture), " group='Draw options'"); TwAddVarCB(bar,"Invert Normals", TW_TYPE_BOOLCPP, set_invert_normals_cb, get_invert_normals_cb, this, " group='Draw options'" " label='Invert normals' key=i help='Invert normal directions for inside out meshes.' "); TwAddVarRW(bar,"ShowOverlay", TW_TYPE_BOOLCPP, &(core.show_overlay), " group='Draw options'" " label='Show overlay' key=o help='Show the overlay layers.' "); TwAddVarRW(bar,"ShowOverlayDepth", TW_TYPE_BOOLCPP, &(core.show_overlay_depth), " group='Draw options'" " label='Show overlay depth test' help='Enable the depth test for overlay layer.' "); TwAddVarRW(bar,"Background color", TW_TYPE_COLOR3F, core.background_color.data(), " help='Select a background color' colormode=hls group='Draw options'"); TwAddVarRW(bar, "LineColor", TW_TYPE_COLOR3F, core.line_color.data(), " label='Line color' help='Select a outline color' group='Draw options'"); TwAddVarRW(bar,"Shininess",TW_TYPE_FLOAT,&core.shininess," group='Draw options'" " min=1 max=128"); // ---------------------- Overlays ---------------------- TwAddVarRW(bar,"Wireframe", TW_TYPE_BOOLCPP, &(core.show_lines), " group='Overlays'" " label='Wireframe' key=l help='Toggle wire frame of mesh'"); TwAddVarRW(bar,"Fill", TW_TYPE_BOOLCPP, &(core.show_faces), " group='Overlays'" " label='Fill' key=t help='Display filled polygons of mesh'"); TwAddVarRW(bar,"ShowVertexId", TW_TYPE_BOOLCPP, &(core.show_vertid), " group='Overlays'" " label='Show Vertex Labels' key=';' help='Toggle vertex indices'"); TwAddVarRW(bar,"ShowFaceId", TW_TYPE_BOOLCPP, &(core.show_faceid), " group='Overlays'" " label='Show Faces Labels' key='CTRL+;' help='Toggle face" " indices'"); */ core.init(); if (callback_init) if (callback_init(*this)) return; init_plugins(); // Parse command line arguments bool isLoaded = false; for(int i=1;iinit(this); } IGL_INLINE Viewer::~Viewer() { if(!ngui) delete ngui; } IGL_INLINE void Viewer::shutdown_plugins() { for (unsigned int i = 0; ishutdown(); } IGL_INLINE bool Viewer::load_mesh_from_file(const char* mesh_file_name) { std::string mesh_file_name_string = std::string(mesh_file_name); // first try to load it with a plugin for (unsigned int i = 0; iload(mesh_file_name_string)) { return true; } } data.clear(); size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { printf("Error: No file extension found in %s\n",mesh_file_name); return false; } std::string extension = mesh_file_name_string.substr(last_dot+1); if (extension == "off" || extension =="OFF") { Eigen::MatrixXd V; Eigen::MatrixXi F; if (!igl::readOFF(mesh_file_name_string, V, F)) return false; data.set_mesh(V,F); } else if (extension == "obj" || extension =="OBJ") { Eigen::MatrixXd corner_normals; Eigen::MatrixXi fNormIndices; Eigen::MatrixXd UV_V; Eigen::MatrixXi UV_F; Eigen::MatrixXd V; Eigen::MatrixXi F; if (!(igl::readOBJ(mesh_file_name_string, V, F, corner_normals, fNormIndices, UV_V, UV_F))) return false; data.set_mesh(V,F); data.set_uv(UV_V,UV_F); } else { // unrecognized file type printf("Error: %s is not a recognized file type.\n",extension.c_str()); return false; } data.compute_normals(); data.uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0), Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0), Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0)); if (data.V_uv.rows() == 0) data.grid_texture(); core.align_camera_center(data.V,data.F); for (unsigned int i = 0; ipost_load()) return true; return true; } IGL_INLINE bool Viewer::save_mesh_to_file(const char* mesh_file_name) { std::string mesh_file_name_string(mesh_file_name); // first try to load it with a plugin for (unsigned int i = 0; isave(mesh_file_name_string)) return true; size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { // No file type determined printf("Error: No file extension found in %s\n",mesh_file_name); return false; } std::string extension = mesh_file_name_string.substr(last_dot+1); if (extension == "off" || extension =="OFF") { return igl::writeOFF(mesh_file_name_string,data.V,data.F); } else if (extension == "obj" || extension =="OBJ") { Eigen::MatrixXd corner_normals; Eigen::MatrixXi fNormIndices; Eigen::MatrixXd UV_V; Eigen::MatrixXi UV_F; return igl::writeOBJ(mesh_file_name_string, data.V, data.F, corner_normals, fNormIndices, UV_V, UV_F); } else { // unrecognized file type printf("Error: %s is not a recognized file type.\n",extension.c_str()); return false; } return true; } IGL_INLINE bool Viewer::key_down(int key,int modifiers) { if (callback_key_down) if (callback_key_down(*this,key,modifiers)) return true; for (unsigned int i = 0; ikey_down(key, modifiers)) return true; char k = key; if(key == GLFW_KEY_S && modifiers == GLFW_MOD_SHIFT) mouse_scroll(1); if(key == GLFW_KEY_A && modifiers == GLFW_MOD_SHIFT) mouse_scroll(-1); // Why aren't these handled via AntTweakBar? if(key == GLFW_KEY_Z) // Don't use 'Z' because that clobbers snap_to_canonical_view_quat core.trackball_angle << 0.0f, 0.0f, 0.0f, 1.0f; if(key == GLFW_KEY_Y) core.trackball_angle << -sqrt(2.0f)/2.0f, 0.0f, 0.0f, sqrt(2.0f)/2.0f; if(key == GLFW_KEY_X) core.trackball_angle << -0.5f, -0.5f, -0.5f, 0.5f; return false; } IGL_INLINE bool Viewer::key_up(int key,int modifiers) { if (callback_key_up) if (callback_key_up(*this,key,modifiers)) return true; for (unsigned int i = 0; ikey_up(key, modifiers)) return true; return false; } IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier) { if (callback_mouse_down) if (callback_mouse_down(*this,static_cast(button),modifier)) return true; for (unsigned int i = 0; imouse_down(static_cast(button),modifier)) return true; down = true; down_mouse_x = current_mouse_x; down_mouse_y = current_mouse_y; down_translation = core.model_translation; // Initialization code for the trackball Eigen::RowVector3d center; if (data.V.rows() == 0) center << 0,0,0; else center = data.V.colwise().sum()/data.V.rows(); Eigen::Vector3f coord = igl::project(Eigen::Vector3f(center(0),center(1),center(2)), (core.view * core.model).eval(), core.proj, core.viewport); down_mouse_z = coord[2]; down_rotation = core.trackball_angle; mouse_mode = MouseMode::Rotation; switch (button) { case MouseButton::Left: mouse_mode = MouseMode::Rotation; break; case MouseButton::Right: mouse_mode = MouseMode::Translation; break; default: mouse_mode = MouseMode::None; break; } return true; } IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier) { down = false; if (callback_mouse_up) if (callback_mouse_up(*this,static_cast(button),modifier)) return true; for (unsigned int i = 0; imouse_up(static_cast(button),modifier)) return true; mouse_mode = MouseMode::None; return true; } IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y) { if(hack_never_moved) { down_mouse_x = mouse_x; down_mouse_y = mouse_y; hack_never_moved = false; } current_mouse_x = mouse_x; current_mouse_y = mouse_y; if (callback_mouse_move) if (callback_mouse_move(*this,mouse_x,mouse_y)) return true; for (unsigned int i = 0; imouse_move(mouse_x, mouse_y)) return true; if (down) { switch (mouse_mode) { case MouseMode::Rotation : { igl::trackball(core.viewport(2), core.viewport(3), 2.0f, down_rotation.data(), down_mouse_x, down_mouse_y, mouse_x, mouse_y, core.trackball_angle.data()); //Eigen::Vector4f snapq = core.trackball_angle; break; } case MouseMode::Translation: { //translation Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport); Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport); Eigen::Vector3f diff = pos1 - pos0; core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]); break; } case MouseMode::Zoom: { float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y); core.camera_zoom *= 1 + delta; down_mouse_x = mouse_x; down_mouse_y = mouse_y; break; } default: break; } } return true; } IGL_INLINE bool Viewer::mouse_scroll(float delta_y) { scroll_position += delta_y; if (callback_mouse_scroll) if (callback_mouse_scroll(*this,delta_y)) return true; for (unsigned int i = 0; imouse_scroll(delta_y)) return true; // Only zoom if there's actually a change if(delta_y != 0) { float mult = (1.0+((delta_y>0)?1.:-1.)*0.05); const float min_zoom = 0.1f; core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom); } return true; } IGL_INLINE void Viewer::draw() { using namespace std; using namespace Eigen; core.clear_framebuffers(); if (callback_pre_draw) if (callback_pre_draw(*this)) return; for (unsigned int i = 0; ipre_draw()) return; core.draw(data,opengl); if (callback_post_draw) if (callback_post_draw(*this)) return; for (unsigned int i = 0; ipost_draw()) break; ngui->draw(); } IGL_INLINE bool Viewer::save_scene() { std::string fname = igl::file_dialog_save(); if (fname.length() == 0) return false; #ifdef ENABLE_SERIALIZATION igl::serialize(core,"Core",fname.c_str(),true); #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION igl::serialize(data,"Data",fname.c_str()); #endif for(unsigned int i = 0; i plugin_name,fname.c_str()); #endif return true; } IGL_INLINE bool Viewer::load_scene() { std::string fname = igl::file_dialog_open(); if(fname.length() == 0) return false; return load_scene(fname); } IGL_INLINE bool Viewer::load_scene(std::string fname) { #ifdef ENABLE_SERIALIZATION igl::deserialize(core,"Core",fname.c_str()); #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION igl::deserialize(data,"Data",fname.c_str()); #endif for(unsigned int i = 0; i plugin_name,fname.c_str()); #endif return true; } IGL_INLINE void Viewer::resize(int w,int h) { core.viewport = Eigen::Vector4f(0,0,w,h); } IGL_INLINE void Viewer::snap_to_canonical_quaternion() { Eigen::Vector4f snapq = this->core.trackball_angle; igl::snap_to_canonical_view_quat(snapq.data(),1,this->core.trackball_angle.data()); } IGL_INLINE void Viewer::open_dialog_load_mesh() { std::string fname = igl::file_dialog_open(); if (fname.length() == 0) return; this->load_mesh_from_file(fname.c_str()); } IGL_INLINE void Viewer::open_dialog_save_mesh() { std::string fname = igl::file_dialog_save(); if(fname.length() == 0) return; this->save_mesh_to_file(fname.c_str()); } IGL_INLINE int Viewer::launch(std::string filename,bool resizable,bool fullscreen) { GLFWwindow* window; glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) return EXIT_FAILURE; glfwWindowHint(GLFW_SAMPLES, 8); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif if(fullscreen) { GLFWmonitor *monitor = glfwGetPrimaryMonitor(); const GLFWvidmode *mode = glfwGetVideoMode(monitor); window = glfwCreateWindow(mode->width,mode->height,"libigl viewer",monitor,nullptr); } else { window = glfwCreateWindow(1280,800,"libigl viewer",nullptr,nullptr); } if (!window) { glfwTerminate(); return EXIT_FAILURE; } glfwMakeContextCurrent(window); #ifndef __APPLE__ glewExperimental = true; GLenum err = glewInit(); if(GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); } glGetError(); // pull and savely ignonre unhandled errors like GL_INVALID_ENUM fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); #endif #if defined(DEBUG) || defined(_DEBUG) int major, minor, rev; major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev); printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION)); printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION)); #endif glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL); // Initialize FormScreen ngui = new nanogui::FormScreen(); ngui->init(window); __viewer = this; // Register callbacks glfwSetKeyCallback(window, glfw_key_callback); glfwSetCursorPosCallback(window,glfw_mouse_move); glfwSetWindowSizeCallback(window,glfw_window_size); glfwSetMouseButtonCallback(window,glfw_mouse_press); glfwSetScrollCallback(window,glfw_mouse_scroll); glfwSetCharCallback(window,glfw_char_callback); glfwSetDropCallback(window,glfw_drop_callback); // Handle retina displays (windows and mac) int width, height; glfwGetFramebufferSize(window, &width, &height); int width_window, height_window; glfwGetWindowSize(window, &width_window, &height_window); highdpi = width/width_window; glfw_window_size(window,width_window,height_window); opengl.init(); // Alec: It seems silly to overload launch to take a filename as an // argument. load_mesh_from_file has many side effects so it makes // debugging launch difficult. // Load the mesh passed as input if (filename.size() > 0) { load_mesh_from_file(filename.c_str()); } core.align_camera_center(data.V,data.F); // Initialize IGL viewer init(); // Rendering loop while (!glfwWindowShouldClose(window)) { double tic = get_seconds(); draw(); glfwSwapBuffers(window); if(core.is_animating) { glfwPollEvents(); // In microseconds double duration = 1000000.*(get_seconds()-tic); const double min_duration = 1000000./core.animation_max_fps; if(duration