// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_CGAL_PROJECTED_DELAUNAY_H #define IGL_COPYLEFT_CGAL_PROJECTED_DELAUNAY_H #include "../../igl_inline.h" #include "CGAL_includes.hpp" namespace igl { namespace copyleft { namespace cgal { // Compute 2D delaunay triangulation of a given 3d triangle and a list of // intersection objects (points,segments,triangles). CGAL uses an affine // projection rather than an isometric projection, so we're not guaranteed // that the 2D delaunay triangulation here will be a delaunay triangulation // in 3D. // // Inputs: // A triangle in 3D // A_objects_3 updated list of intersection objects for A // Outputs: // cdt Contrained delaunay triangulation in projected 2D plane template IGL_INLINE void projected_delaunay( const CGAL::Triangle_3 & A, const std::vector & A_objects_3, CGAL::Constrained_triangulation_plus_2< CGAL::Constrained_Delaunay_triangulation_2< Kernel, CGAL::Triangulation_data_structure_2< CGAL::Triangulation_vertex_base_2, CGAL::Constrained_triangulation_face_base_2 >, CGAL::Exact_intersections_tag> > & cdt); } } } #ifndef IGL_STATIC_LIBRARY # include "projected_delaunay.cpp" #endif #endif