// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com> // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "vertex_triangle_adjacency.h" #include "cumsum.h" template <typename DerivedF, typename VFType, typename VFiType> IGL_INLINE void igl::vertex_triangle_adjacency( const typename DerivedF::Scalar n, const Eigen::MatrixBase<DerivedF>& F, std::vector<std::vector<VFType> >& VF, std::vector<std::vector<VFiType> >& VFi) { VF.clear(); VFi.clear(); VF.resize(n); VFi.resize(n); typedef typename DerivedF::Index Index; for(Index fi=0; fi<F.rows(); ++fi) { for(Index i = 0; i < F.cols(); ++i) { VF[F(fi,i)].push_back(fi); VFi[F(fi,i)].push_back(i); } } } template <typename DerivedV, typename DerivedF, typename IndexType> IGL_INLINE void igl::vertex_triangle_adjacency( const Eigen::MatrixBase<DerivedV>& V, const Eigen::MatrixBase<DerivedF>& F, std::vector<std::vector<IndexType> >& VF, std::vector<std::vector<IndexType> >& VFi) { return vertex_triangle_adjacency(V.rows(),F,VF,VFi); } template < typename DerivedF, typename DerivedVF, typename DerivedNI> IGL_INLINE void igl::vertex_triangle_adjacency( const Eigen::MatrixBase<DerivedF> & F, const int n, Eigen::PlainObjectBase<DerivedVF> & VF, Eigen::PlainObjectBase<DerivedNI> & NI) { typedef Eigen::Matrix<typename DerivedVF::Scalar,Eigen::Dynamic,1> VectorXI; // vfd #V list so that vfd(i) contains the vertex-face degree (number of // faces incident on vertex i) VectorXI vfd = VectorXI::Zero(n); for (int i = 0; i < F.rows(); i++) { for (int j = 0; j < 3; j++) { vfd[F(i,j)]++; } } igl::cumsum(vfd,1,NI); // Prepend a zero NI = (DerivedNI(n+1)<<0,NI).finished(); // vfd now acts as a counter vfd = NI; VF.derived()= Eigen::VectorXi(3*F.rows()); for (int i = 0; i < F.rows(); i++) { for (int j = 0; j < 3; j++) { VF[vfd[F(i,j)]] = i; vfd[F(i,j)]++; } } } #ifdef IGL_STATIC_LIBRARY // Explicit template instantiation // generated by autoexplicit.sh template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, 3, 1, -1, 3>, unsigned long, unsigned long>(Eigen::Matrix<int, -1, 3, 1, -1, 3>::Scalar, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&); // generated by autoexplicit.sh template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, int>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1>, unsigned int>(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> > const&, std::vector<std::vector<unsigned int, std::allocator<unsigned int> >, std::allocator<std::vector<unsigned int, std::allocator<unsigned int> > > >&, std::vector<std::vector<unsigned int, std::allocator<unsigned int> >, std::allocator<std::vector<unsigned int, std::allocator<unsigned int> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, int>(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, -1, 0, -1, -1>, long, long>(Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, long, long>(Eigen::Matrix<int, -1, -1, 0, -1, -1>::Scalar, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, unsigned long, unsigned long>(Eigen::Matrix<int, -1, -1, 0, -1, -1>::Scalar, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, int>(Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, 3, 0, -1, 3>, int, int>(Eigen::Matrix<int, -1, 3, 0, -1, 3>::Scalar, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&); #ifdef WIN32 template void igl::vertex_triangle_adjacency<class Eigen::Matrix<int, -1, -1, 0, -1, -1>, unsigned __int64, unsigned __int64>(int, class Eigen::MatrixBase<class Eigen::Matrix<int, -1, -1, 0, -1, -1>> const &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &); template void igl::vertex_triangle_adjacency<class Eigen::Matrix<int, -1, 3, 1, -1, 3>, unsigned __int64, unsigned __int64>(int, class Eigen::MatrixBase<class Eigen::Matrix<int, -1, 3, 1, -1, 3>> const &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &); template void igl::vertex_triangle_adjacency<class Eigen::Matrix<int,-1,-1,0,-1,-1>,__int64,__int64>(int,class Eigen::MatrixBase<class Eigen::Matrix<int,-1,-1,0,-1,-1> > const &,class std::vector<class std::vector<__int64,class std::allocator<__int64> >,class std::allocator<class std::vector<__int64,class std::allocator<__int64> > > > &,class std::vector<class std::vector<__int64,class std::allocator<__int64> >,class std::allocator<class std::vector<__int64,class std::allocator<__int64> > > > &); #endif #endif