// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com> // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_XML_WRITEDAE_H #define IGL_XML_WRITEDAE_H #include "../igl_inline.h" #include <string> #include <Eigen/Core> namespace igl { namespace xml { // Write a mesh to a Collada .dae scene file. The resulting scene contains // a single "geometry" suitable for solid operaions (boolean union, // intersection, etc.) in SketchUp. // // Inputs: // filename path to .dae file // V #V by 3 list of vertex positions // F #F by 3 list of face indices // Returns true iff success // template <typename DerivedV, typename DerivedF> IGL_INLINE bool writeDAE( const std::string & filename, const Eigen::PlainObjectBase<DerivedV> & V, const Eigen::PlainObjectBase<DerivedF> & F); } } #ifndef IGL_STATIC_LIBRARY #include "writeDAE.cpp" #endif #endif