// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COMPILE_AND_LINK_PROGRAM_H #define IGL_COMPILE_AND_LINK_PROGRAM_H #include "igl_inline.h" #include "OpenGL_convenience.h" namespace igl { #ifndef IGL_NO_OPENGL // Compile and link very simple vertex/fragment shaders // // Inputs: // v_str string of vertex shader contents // f_str string of fragment shader contents // Returns id of program // // Known bugs: this seems to duplicate `create_shader_program` with less // functionality. IGL_INLINE GLuint compile_and_link_program( const char * v_str, const char * f_str); #endif } #ifndef IGL_STATIC_LIBRARY # include "compile_and_link_program.cpp" #endif #endif