// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COMPILE_SHADER_H #define IGL_COMPILE_SHADER_H #include "OpenGL_convenience.h" #include "igl_inline.h" namespace igl { #ifndef IGL_NO_OPENGL // Compile a shader given type and string of shader code // // Inputs: // type either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER // str contents of shader code // Returns result of glCreateShader (id of shader) // // Example: // GLuint vid = compile_shader(GL_VERTEX_SHADER,vertex_shader.c_str()); // GLuint fid = compile_shader(GL_FRAGMENT_SHADER,fragment_shader.c_str()); // GLuint prog_id = glCreateProgram(); // glAttachShader(prog_id,vid); // glAttachShader(prog_id,fid); // glLinkProgram(prog_id); // // Known bugs: seems to be duplicate of `load_shader` IGL_INLINE GLuint compile_shader(const GLint type, const char * str); #endif } #ifndef IGL_STATIC_LIBRARY # include "compile_shader.cpp" #endif #endif