#ifndef IGL_WRITE_WRL_H #define IGL_WRITE_WRL_H #include "igl_inline.h" #include #include namespace igl { // Write mesh to a .wrl file // // Inputs: // str path to .wrl file // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices // Returns true iff succes template IGL_INLINE bool writeWRL( const std::string & str, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY #include "writeWRL.cpp" #endif #endif