// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "bfs_orient.h" #include "orientable_patches.h" #include <Eigen/Sparse> #include <queue> template <typename DerivedF, typename DerivedFF, typename DerivedC> IGL_INLINE void igl::bfs_orient( const Eigen::PlainObjectBase<DerivedF> & F, Eigen::PlainObjectBase<DerivedFF> & FF, Eigen::PlainObjectBase<DerivedC> & C) { using namespace Eigen; using namespace std; SparseMatrix<int> A; orientable_patches(F,C,A); // number of faces const int m = F.rows(); // number of patches const int num_cc = C.maxCoeff()+1; VectorXi seen = VectorXi::Zero(m); // Edge sets const int ES[3][2] = {{1,2},{2,0},{0,1}}; if(&FF != &F) { FF = F; } // loop over patches #pragma omp parallel for for(int c = 0;c<num_cc;c++) { queue<int> Q; // find first member of patch c for(int f = 0;f<FF.rows();f++) { if(C(f) == c) { Q.push(f); break; } } assert(!Q.empty()); while(!Q.empty()) { const int f = Q.front(); Q.pop(); if(seen(f) > 0) { continue; } seen(f)++; // loop over neighbors of f for(typename SparseMatrix<int>::InnerIterator it (A,f); it; ++it) { // might be some lingering zeros, and skip self-adjacency if(it.value() != 0 && it.row() != f) { const int n = it.row(); assert(n != f); // loop over edges of f for(int efi = 0;efi<3;efi++) { // efi'th edge of face f Vector2i ef(FF(f,ES[efi][0]),FF(f,ES[efi][1])); // loop over edges of n for(int eni = 0;eni<3;eni++) { // eni'th edge of face n Vector2i en(FF(n,ES[eni][0]),FF(n,ES[eni][1])); // Match (half-edges go same direction) if(ef(0) == en(0) && ef(1) == en(1)) { // flip face n FF.row(n) = FF.row(n).reverse().eval(); } } } // add neighbor to queue Q.push(n); } } } } // make sure flip is OK if &FF = &F } #ifdef IGL_STATIC_LIBRARY // Explicit template instantiation template void igl::bfs_orient<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&); #endif