// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com> // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "facet_components.h" #include <igl/triangle_triangle_adjacency.h> #include <vector> #include <queue> template <typename DerivedF, typename DerivedC> IGL_INLINE void igl::facet_components( const Eigen::PlainObjectBase<DerivedF> & F, Eigen::PlainObjectBase<DerivedC> & C) { using namespace std; typedef typename DerivedF::Index Index; vector<vector<vector<Index > > > TT; vector<vector<vector<Index > > > TTi; triangle_triangle_adjacency(F,TT,TTi); Eigen::VectorXi counts; return facet_components(TT,C,counts); } template < typename TTIndex, typename DerivedC, typename Derivedcounts> IGL_INLINE void igl::facet_components( const std::vector<std::vector<std::vector<TTIndex > > > & TT, Eigen::PlainObjectBase<DerivedC> & C, Eigen::PlainObjectBase<Derivedcounts> & counts) { using namespace std; typedef TTIndex Index; const Index m = TT.size(); C.resize(m,1); vector<bool> seen(m,false); Index id = 0; vector<Index> vcounts; for(Index g = 0;g<m;g++) { if(seen[g]) { continue; } vcounts.push_back(0); queue<Index> Q; Q.push(g); while(!Q.empty()) { const Index f = Q.front(); Q.pop(); if(seen[f]) { continue; } seen[f] = true; vcounts[id]++; C(f,0) = id; // Face f's neighbor lists opposite opposite each corner for(const auto & c : TT[f]) { // Each neighbor for(const auto & n : c) { if(!seen[n]) { Q.push(n); } } } } id++; } assert((size_t) id == vcounts.size()); const size_t ncc = vcounts.size(); assert((size_t)C.maxCoeff()+1 == ncc); counts.resize(ncc,1); for(size_t i = 0;i<ncc;i++) { counts(i) = vcounts[i]; } } #ifdef IGL_STATIC_LIBRARY // Explicit template instantiation template void igl::facet_components<long, Eigen::Matrix<long, -1, 1, 0, -1, 1>, Eigen::Matrix<long, -1, 1, 0, -1, 1> >(std::vector<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >, std::allocator<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<long, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<long, -1, 1, 0, -1, 1> >&); template void igl::facet_components<int, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(std::vector<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >, std::allocator<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&); template void igl::facet_components<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&); #ifdef WIN32 template void igl::facet_components<__int64,class Eigen::Matrix<__int64,-1,1,0,-1,1>,class Eigen::Matrix<__int64,-1,1,0,-1,1> >(class std::vector<class std::vector<class std::vector<__int64,class std::allocator<__int64> >,class std::allocator<class std::vector<__int64,class std::allocator<__int64> > > >,class std::allocator<class std::vector<class std::vector<__int64,class std::allocator<__int64> >,class std::allocator<class std::vector<__int64,class std::allocator<__int64> > > > > > const &,class Eigen::PlainObjectBase<class Eigen::Matrix<__int64,-1,1,0,-1,1> > &,class Eigen::PlainObjectBase<class Eigen::Matrix<__int64,-1,1,0,-1,1> > &); #endif #endif