#!/usr/bin/env python # # This file is part of libigl, a simple c++ geometry processing library. # # Copyright (C) 2017 Sebastian Koch and Daniele Panozzo # # This Source Code Form is subject to the terms of the Mozilla Public License # v. 2.0. If a copy of the MPL was not distributed with this file, You can # obtain one at http://mozilla.org/MPL/2.0/. import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage dependencies = ["glfw"] check_dependencies(dependencies) def pre_draw(viewer): global pose, anim_t, C, BE, P, U, M, anim_t_dir if viewer.core.is_animating: # Interpolate pose and identity anim_pose = igl.RotationList(len(pose)) for e in range(len(pose)): anim_pose[e] = pose[e].slerp(anim_t, igl.eigen.Quaterniond.Identity()) # Propagate relative rotations via FK to retrieve absolute transformations vQ = igl.RotationList() vT = [] igl.forward_kinematics(C, BE, P, anim_pose, vQ, vT) dim = C.cols() T = igl.eigen.MatrixXd(BE.rows() * (dim + 1), dim) for e in range(BE.rows()): a = igl.eigen.Affine3d.Identity() a.translate(vT[e]) a.rotate(vQ[e]) T.setBlock(e * (dim + 1), 0, dim + 1, dim, a.matrix().transpose().block(0, 0, dim + 1, dim)) # Compute deformation via LBS as matrix multiplication U = M * T # Also deform skeleton edges CT = igl.eigen.MatrixXd() BET = igl.eigen.MatrixXi() igl.deform_skeleton(C, BE, T, CT, BET) viewer.data().set_vertices(U) viewer.data().set_edges(CT, BET, sea_green) viewer.data().compute_normals() anim_t += anim_t_dir anim_t_dir *= -1.0 if (0.0 >= anim_t or anim_t >= 1.0) else 1.0 return False def key_down(viewer, key, mods): global selected, W if key == ord('.'): selected += 1 selected = min(max(selected, 0), W.cols()-1) set_color(viewer) elif key == ord(','): selected -= 1 selected = min(max(selected, 0), W.cols()-1) set_color(viewer) elif key == ord(' '): viewer.core.is_animating = not viewer.core.is_animating return True def set_color(viewer): global selected, W C = igl.eigen.MatrixXd() igl.jet(W.col(selected), True, C) viewer.data().set_colors(C) if __name__ == "__main__": keys = {".": "show next weight function", ",": "show previous weight function", "space": "toggle animation"} print_usage(keys) V = igl.eigen.MatrixXd() W = igl.eigen.MatrixXd() U = igl.eigen.MatrixXd() C = igl.eigen.MatrixXd() M = igl.eigen.MatrixXd() Q = igl.eigen.MatrixXd() T = igl.eigen.MatrixXi() F = igl.eigen.MatrixXi() BE = igl.eigen.MatrixXi() P = igl.eigen.MatrixXi() sea_green = igl.eigen.MatrixXd([[70. / 255., 252. / 255., 167. / 255.]]) selected = 0 pose = igl.RotationList() anim_t = 1.0 anim_t_dir = -0.03 igl.readMESH(TUTORIAL_SHARED_PATH + "hand.mesh", V, T, F) U = igl.eigen.MatrixXd(V) igl.readTGF(TUTORIAL_SHARED_PATH + "hand.tgf", C, BE) # Retrieve parents for forward kinematics igl.directed_edge_parents(BE, P) # Read pose as matrix of quaternions per row igl.readDMAT(TUTORIAL_SHARED_PATH + "hand-pose.dmat", Q) igl.column_to_quats(Q, pose) assert (len(pose) == BE.rows()) # List of boundary indices (aka fixed value indices into VV) b = igl.eigen.MatrixXi() # List of boundary conditions of each weight function bc = igl.eigen.MatrixXd() igl.boundary_conditions(V, T, C, igl.eigen.MatrixXi(), BE, igl.eigen.MatrixXi(), b, bc) # compute BBW weights matrix bbw_data = igl.BBWData() # only a few iterations for sake of demo bbw_data.active_set_params.max_iter = 8 bbw_data.verbosity = 2 if not igl.bbw(V, T, b, bc, bbw_data, W): exit(-1) # Normalize weights to sum to one igl.normalize_row_sums(W, W) # precompute linear blend skinning matrix igl.lbs_matrix(V, W, M) # Plot the mesh with pseudocolors viewer = igl.glfw.Viewer() viewer.data().set_mesh(U, F) set_color(viewer) viewer.data().set_edges(C, BE, sea_green) viewer.data().show_lines = False viewer.data().show_overlay_depth = False viewer.data().line_width = 1 viewer.core.trackball_angle.normalize() viewer.callback_pre_draw = pre_draw viewer.callback_key_down = key_down viewer.core.is_animating = False viewer.core.animation_max_fps = 30.0 viewer.launch()