py_igl_viewer.cpp 16 KB

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  1. #include <Eigen/Dense>
  2. #include <Eigen/Sparse>
  3. #include "../python_shared.h"
  4. #define ENABLE_SERIALIZATION
  5. #include <igl/viewer/Viewer.h>
  6. #include <igl/viewer/ViewerCore.h>
  7. #include <igl/viewer/ViewerData.h>
  8. #include <igl/viewer/OpenGL_state.h>
  9. #include <igl/serialize.h>
  10. #ifdef IGL_VIEWER_WITH_NANOGUI
  11. #include "../../../external/nanogui/include/nanogui/formhelper.h"
  12. #include "../../../external/nanogui/include/nanogui/screen.h"
  13. #endif
  14. void python_export_igl_viewer(py::module &m)
  15. {
  16. py::module me = m.def_submodule(
  17. "viewer", "Mesh viewer");
  18. /////////////////////// DATA
  19. py::class_<igl::viewer::ViewerData> viewerdata_class(me, "ViewerData");
  20. py::enum_<igl::viewer::ViewerData::DirtyFlags>(viewerdata_class, "DirtyFlags")
  21. .value("DIRTY_NONE", igl::viewer::ViewerData::DIRTY_NONE)
  22. .value("DIRTY_POSITION", igl::viewer::ViewerData::DIRTY_POSITION)
  23. .value("DIRTY_UV", igl::viewer::ViewerData::DIRTY_UV)
  24. .value("DIRTY_NORMAL", igl::viewer::ViewerData::DIRTY_NORMAL)
  25. .value("DIRTY_AMBIENT", igl::viewer::ViewerData::DIRTY_AMBIENT)
  26. .value("DIRTY_DIFFUSE", igl::viewer::ViewerData::DIRTY_DIFFUSE)
  27. .value("DIRTY_SPECULAR", igl::viewer::ViewerData::DIRTY_SPECULAR)
  28. .value("DIRTY_TEXTURE", igl::viewer::ViewerData::DIRTY_TEXTURE)
  29. .value("DIRTY_FACE", igl::viewer::ViewerData::DIRTY_FACE)
  30. .value("DIRTY_MESH", igl::viewer::ViewerData::DIRTY_MESH)
  31. .value("DIRTY_OVERLAY_LINES", igl::viewer::ViewerData::DIRTY_OVERLAY_LINES)
  32. .value("DIRTY_OVERLAY_POINTS", igl::viewer::ViewerData::DIRTY_OVERLAY_POINTS)
  33. .value("DIRTY_ALL", igl::viewer::ViewerData::DIRTY_ALL)
  34. .export_values();
  35. viewerdata_class
  36. .def(py::init<>())
  37. .def("set_mesh", &igl::viewer::ViewerData::set_mesh)
  38. .def("set_colors", &igl::viewer::ViewerData::set_colors)
  39. .def("clear", &igl::viewer::ViewerData::clear)
  40. .def("set_face_based", &igl::viewer::ViewerData::set_face_based)
  41. .def("set_vertices", &igl::viewer::ViewerData::set_vertices)
  42. .def("set_normals", &igl::viewer::ViewerData::set_normals)
  43. .def("set_uv",
  44. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerData::set_uv
  45. )
  46. .def("set_uv",
  47. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi&)) &igl::viewer::ViewerData::set_uv
  48. )
  49. .def("set_texture", &igl::viewer::ViewerData::set_texture)
  50. .def("set_points", &igl::viewer::ViewerData::set_points)
  51. .def("add_points", &igl::viewer::ViewerData::add_points)
  52. .def("set_edges", &igl::viewer::ViewerData::set_edges)
  53. .def("add_edges", &igl::viewer::ViewerData::add_edges)
  54. .def("add_label", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& P, const std::string& str)
  55. {
  56. assert_is_VectorX("P",P);
  57. data.add_label(P,str);
  58. })
  59. .def("compute_normals", &igl::viewer::ViewerData::compute_normals)
  60. .def("uniform_colors", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& ambient, const Eigen::MatrixXd& diffuse, const Eigen::MatrixXd& specular)
  61. {
  62. assert_is_Vector3("ambient",ambient);
  63. assert_is_Vector3("diffuse",diffuse);
  64. assert_is_Vector3("specular",specular);
  65. data.uniform_colors(ambient,diffuse, specular);
  66. })
  67. .def("grid_texture", &igl::viewer::ViewerData::grid_texture)
  68. .def_readwrite("V", &igl::viewer::ViewerData::V)
  69. .def_readwrite("F", &igl::viewer::ViewerData::F)
  70. .def_readwrite("F_normals", &igl::viewer::ViewerData::F_normals)
  71. .def_readwrite("F_material_ambient", &igl::viewer::ViewerData::F_material_ambient)
  72. .def_readwrite("F_material_diffuse", &igl::viewer::ViewerData::F_material_diffuse)
  73. .def_readwrite("F_material_specular", &igl::viewer::ViewerData::F_material_specular)
  74. .def_readwrite("V_normals", &igl::viewer::ViewerData::V_normals)
  75. .def_readwrite("V_material_ambient", &igl::viewer::ViewerData::V_material_ambient)
  76. .def_readwrite("V_material_diffuse", &igl::viewer::ViewerData::V_material_diffuse)
  77. .def_readwrite("V_material_specular", &igl::viewer::ViewerData::V_material_specular)
  78. .def_readwrite("V_uv", &igl::viewer::ViewerData::V_uv)
  79. .def_readwrite("F_uv", &igl::viewer::ViewerData::F_uv)
  80. .def_readwrite("texture_R", &igl::viewer::ViewerData::texture_R)
  81. .def_readwrite("texture_G", &igl::viewer::ViewerData::texture_G)
  82. .def_readwrite("texture_B", &igl::viewer::ViewerData::texture_B)
  83. .def_readwrite("lines", &igl::viewer::ViewerData::lines)
  84. .def_readwrite("points", &igl::viewer::ViewerData::points)
  85. .def_readwrite("labels_positions", &igl::viewer::ViewerData::labels_positions)
  86. .def_readwrite("labels_strings", &igl::viewer::ViewerData::labels_strings)
  87. .def_readwrite("dirty", &igl::viewer::ViewerData::dirty)
  88. .def_readwrite("face_based", &igl::viewer::ViewerData::face_based)
  89. .def("serialize", [](igl::viewer::ViewerData& data)
  90. {
  91. std::vector<char> a;
  92. igl::serialize(data,"Data",a);
  93. return a;
  94. })
  95. .def("deserialize", [](igl::viewer::ViewerData& data, const std::vector<char>& a)
  96. {
  97. igl::deserialize(data,"Data",a);
  98. return;
  99. })
  100. ;
  101. //////////////////////// OPENGL_State
  102. py::class_<igl::viewer::OpenGL_state> opengl_state_class(me, "OpenGL_state");
  103. opengl_state_class
  104. .def(py::init<>())
  105. .def("init", &igl::viewer::OpenGL_state::init)
  106. ;
  107. //////////////////////// CORE
  108. py::class_<igl::viewer::ViewerCore> viewercore_class(me, "ViewerCore");
  109. py::enum_<igl::viewer::ViewerCore::RotationType>(viewercore_class, "RotationType")
  110. .value("ROTATION_TYPE_TRACKBALL", igl::viewer::ViewerCore::ROTATION_TYPE_TRACKBALL)
  111. .value("ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP", igl::viewer::ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
  112. .value("NUM_ROTATION_TYPES", igl::viewer::ViewerCore::NUM_ROTATION_TYPES)
  113. .export_values();
  114. viewercore_class
  115. .def(py::init<>())
  116. //.def("align_camera_center", [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F){return core.align_camera_center(V,F);})
  117. .def("init", &igl::viewer::ViewerCore::init)
  118. .def("shut", &igl::viewer::ViewerCore::shut)
  119. //.def("InitSerialization", &igl::viewer::ViewerCore::InitSerialization)
  120. .def("align_camera_center",
  121. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi &)) &igl::viewer::ViewerCore::align_camera_center
  122. )
  123. .def("align_camera_center",
  124. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerCore::align_camera_center
  125. )
  126. .def("clear_framebuffers",&igl::viewer::ViewerCore::clear_framebuffers)
  127. .def("draw",&igl::viewer::ViewerCore::draw)
  128. .def("draw_buffer",&igl::viewer::ViewerCore::draw_buffer)
  129. .def_readwrite("shininess",&igl::viewer::ViewerCore::shininess)
  130. .def_property("background_color",
  131. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.background_color.cast<double>());},
  132. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  133. {
  134. assert_is_Vector4("background_color",v);
  135. core.background_color << Eigen::Vector4f(v.cast<float>());
  136. })
  137. .def_property("line_color",
  138. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.line_color.cast<double>());},
  139. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  140. {
  141. assert_is_Vector4("line_color",v);
  142. core.line_color = Eigen::Vector4f(v.cast<float>());
  143. })
  144. .def_property("light_position",
  145. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.light_position.cast<double>());},
  146. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  147. {
  148. assert_is_Vector3("light_position",v);
  149. core.light_position = Eigen::Vector3f(v.cast<float>());
  150. })
  151. .def_readwrite("lighting_factor",&igl::viewer::ViewerCore::lighting_factor)
  152. .def_readwrite("model_zoom",&igl::viewer::ViewerCore::model_zoom)
  153. .def_property("model_translation",
  154. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation.cast<double>());},
  155. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  156. {
  157. assert_is_Vector3("model_translation",v);
  158. core.model_translation = Eigen::Vector3f(v.cast<float>());
  159. })
  160. .def_readwrite("model_zoom_uv",&igl::viewer::ViewerCore::model_zoom_uv)
  161. .def_property("model_translation_uv",
  162. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation_uv.cast<double>());},
  163. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  164. {
  165. assert_is_Vector3("model_translation_uv",v);
  166. core.model_translation_uv = Eigen::Vector3f(v.cast<float>());
  167. })
  168. .def_readwrite("camera_zoom",&igl::viewer::ViewerCore::camera_zoom)
  169. .def_readwrite("orthographic",&igl::viewer::ViewerCore::orthographic)
  170. .def_property("camera_eye",
  171. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_eye.cast<double>());},
  172. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  173. {
  174. assert_is_Vector3("camera_eye",v);
  175. core.camera_eye = Eigen::Vector3f(v.cast<float>());
  176. })
  177. .def_property("camera_up",
  178. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_up.cast<double>());},
  179. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  180. {
  181. assert_is_Vector3("camera_up",v);
  182. core.camera_up = Eigen::Vector3f(v.cast<float>());
  183. })
  184. .def_property("camera_center",
  185. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_center.cast<double>());},
  186. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  187. {
  188. assert_is_Vector3("camera_center",v);
  189. core.camera_center = Eigen::Vector3f(v.cast<float>());
  190. })
  191. .def_readwrite("camera_view_angle",&igl::viewer::ViewerCore::camera_view_angle)
  192. .def_readwrite("camera_dnear",&igl::viewer::ViewerCore::camera_dnear)
  193. .def_readwrite("camera_dfar",&igl::viewer::ViewerCore::camera_dfar)
  194. .def_readwrite("show_overlay",&igl::viewer::ViewerCore::show_overlay)
  195. .def_readwrite("show_overlay_depth",&igl::viewer::ViewerCore::show_overlay_depth)
  196. .def_readwrite("show_texture",&igl::viewer::ViewerCore::show_texture)
  197. .def_readwrite("show_faces",&igl::viewer::ViewerCore::show_faces)
  198. .def_readwrite("show_lines",&igl::viewer::ViewerCore::show_lines)
  199. .def_readwrite("show_vertid",&igl::viewer::ViewerCore::show_vertid)
  200. .def_readwrite("show_faceid",&igl::viewer::ViewerCore::show_faceid)
  201. .def_readwrite("invert_normals",&igl::viewer::ViewerCore::invert_normals)
  202. .def_readwrite("depth_test",&igl::viewer::ViewerCore::depth_test)
  203. .def_readwrite("point_size",&igl::viewer::ViewerCore::point_size)
  204. .def_readwrite("line_width",&igl::viewer::ViewerCore::line_width)
  205. .def_readwrite("is_animating",&igl::viewer::ViewerCore::is_animating)
  206. .def_readwrite("animation_max_fps",&igl::viewer::ViewerCore::animation_max_fps)
  207. .def_readwrite("object_scale",&igl::viewer::ViewerCore::object_scale)
  208. .def_property("viewport",
  209. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.viewport.cast<double>());},
  210. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  211. {
  212. assert_is_Vector4("viewport",v);
  213. core.viewport = Eigen::Vector4f(v.cast<float>());
  214. })
  215. .def_property("view",
  216. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.view.cast<double>());},
  217. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  218. {
  219. assert_is_Matrix4("view",v);
  220. core.view = Eigen::Matrix4f(v.cast<float>());
  221. })
  222. .def_property("model",
  223. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model.cast<double>());},
  224. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  225. {
  226. assert_is_Matrix4("model",v);
  227. core.model = Eigen::Matrix4f(v.cast<float>());
  228. })
  229. .def_property("proj",
  230. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.proj.cast<double>());},
  231. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  232. {
  233. assert_is_Matrix4("proj",v);
  234. core.proj = Eigen::Matrix4f(v.cast<float>());
  235. })
  236. .def_readwrite("rotation_type",&igl::viewer::ViewerCore::rotation_type)
  237. .def("serialize", [](igl::viewer::ViewerCore& core)
  238. {
  239. std::vector<char> a;
  240. igl::serialize(core,"Core",a);
  241. return a;
  242. })
  243. .def("deserialize", [](igl::viewer::ViewerCore& core, const std::vector<char>& a)
  244. {
  245. igl::deserialize(core,"Core",a);
  246. return;
  247. })
  248. // TODO: wrap this!
  249. // Eigen::Quaternionf trackball_angle;
  250. ;
  251. ///////////////////////// VIEWER
  252. // UI Enumerations
  253. py::class_<igl::viewer::Viewer> viewer_class(me, "Viewer");
  254. #ifdef IGL_VIEWER_WITH_NANOGUI
  255. py::object fh = (py::object) py::module::import("nanogui").attr("FormHelper");
  256. py::class_<nanogui::FormHelper> form_helper_class(me, "FormHelper", fh);
  257. py::object screen = (py::object) py::module::import("nanogui").attr("Screen");
  258. py::class_<nanogui::Screen> screen_class(me, "Screen", screen);
  259. #endif
  260. py::enum_<igl::viewer::Viewer::MouseButton>(viewer_class, "MouseButton")
  261. .value("Left", igl::viewer::Viewer::MouseButton::Left)
  262. .value("Middle", igl::viewer::Viewer::MouseButton::Middle)
  263. .value("Right", igl::viewer::Viewer::MouseButton::Right)
  264. .export_values();
  265. viewer_class
  266. .def(py::init<>())
  267. .def_readwrite("data", &igl::viewer::Viewer::data)
  268. .def_readwrite("core", &igl::viewer::Viewer::core)
  269. .def_readwrite("opengl", &igl::viewer::Viewer::opengl)
  270. #ifdef IGL_VIEWER_WITH_NANOGUI
  271. .def_readwrite("ngui", &igl::viewer::Viewer::ngui)
  272. .def_readwrite("screen", &igl::viewer::Viewer::screen)
  273. #endif
  274. .def("launch", &igl::viewer::Viewer::launch, py::arg("resizable") = true, py::arg("fullscreen") = false)
  275. .def("launch_init", &igl::viewer::Viewer::launch_init, py::arg("resizable") = true, py::arg("fullscreen") = false)
  276. .def("launch_rendering", &igl::viewer::Viewer::launch_rendering, py::arg("loop") = true)
  277. .def("launch_shut", &igl::viewer::Viewer::launch_shut)
  278. .def("init", &igl::viewer::Viewer::init)
  279. .def("serialize", [](igl::viewer::Viewer& viewer)
  280. {
  281. std::vector<char> a;
  282. igl::serialize(viewer.core,"Core",a);
  283. igl::serialize(viewer.data,"Data",a);
  284. return a;
  285. })
  286. .def("deserialize", [](igl::viewer::Viewer& viewer, const std::vector<char>& a)
  287. {
  288. igl::deserialize(viewer.core,"Core",a);
  289. igl::deserialize(viewer.data,"Data",a);
  290. return;
  291. })
  292. // Scene IO
  293. .def("load_scene", [](igl::viewer::Viewer& viewer)
  294. {
  295. viewer.load_scene();
  296. })
  297. .def("load_scene", [](igl::viewer::Viewer& viewer, std::string str)
  298. {
  299. viewer.load_scene(str);
  300. })
  301. .def("save_scene", &igl::viewer::Viewer::save_scene)
  302. // Draw everything
  303. .def("draw", &igl::viewer::Viewer::draw)
  304. // OpenGL context resize
  305. .def("resize", &igl::viewer::Viewer::resize)
  306. // Helper functions
  307. .def("snap_to_canonical_quaternion", &igl::viewer::Viewer::snap_to_canonical_quaternion)
  308. .def("open_dialog_load_mesh", &igl::viewer::Viewer::open_dialog_load_mesh)
  309. .def("open_dialog_save_mesh", &igl::viewer::Viewer::open_dialog_save_mesh)
  310. // Input handling
  311. .def_readwrite("current_mouse_x", &igl::viewer::Viewer::current_mouse_x)
  312. .def_readwrite("current_mouse_y", &igl::viewer::Viewer::current_mouse_y)
  313. // Callbacks
  314. .def_readwrite("callback_init", &igl::viewer::Viewer::callback_init)
  315. .def_readwrite("callback_pre_draw", &igl::viewer::Viewer::callback_pre_draw)
  316. .def_readwrite("callback_post_draw", &igl::viewer::Viewer::callback_post_draw)
  317. .def_readwrite("callback_mouse_down", &igl::viewer::Viewer::callback_mouse_down)
  318. .def_readwrite("callback_mouse_up", &igl::viewer::Viewer::callback_mouse_up)
  319. .def_readwrite("callback_mouse_move", &igl::viewer::Viewer::callback_mouse_move)
  320. .def_readwrite("callback_mouse_scroll", &igl::viewer::Viewer::callback_mouse_scroll)
  321. .def_readwrite("callback_key_pressed", &igl::viewer::Viewer::callback_key_pressed)
  322. .def_readwrite("callback_key_down", &igl::viewer::Viewer::callback_key_down)
  323. .def_readwrite("callback_key_up", &igl::viewer::Viewer::callback_key_up)
  324. ;
  325. }