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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_VOXEL_GRID_H
- #define IGL_VOXEL_GRID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- namespace igl
- {
- // Construct the cell center positions of a regular voxel grid (lattice) made
- // of perfectly square voxels.
- //
- // Inputs:
- // box bounding box to enclose by grid
- // s number of cell centers on largest side (including 2*pad_count)
- // pad_count number of cells beyond box
- // Outputs:
- // GV side(0)*side(1)*side(2) by 3 list of cell center positions
- // side 3-long list of dimension of voxel grid
- IGL_INLINE void voxel_grid(
- const Eigen::AlignedBox3d & box,
- const int s,
- const int pad_count,
- Eigen::MatrixXd & GV,
- Eigen::RowVector3i & side);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "voxel_grid.cpp"
- #endif
- #endif
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