Viewer.h 4.4 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_VIEWER_VIEWER_H
  9. #define IGL_VIEWER_VIEWER_H
  10. #ifndef IGL_OPENGL_4
  11. #define IGL_OPENGL_4
  12. #endif
  13. #include <vector>
  14. #include <string>
  15. #include <cstdint>
  16. #include <Eigen/Core>
  17. #include <Eigen/Geometry>
  18. #include <igl/igl_inline.h>
  19. #include "OpenGL_shader.h"
  20. #include "OpenGL_state.h"
  21. #include "ViewerCore.h"
  22. #include "ViewerData.h"
  23. #include "ViewerPlugin.h"
  24. #define IGL_MOD_SHIFT 0x0001
  25. #define IGL_MOD_CONTROL 0x0002
  26. #define IGL_MOD_ALT 0x0004
  27. #define IGL_MOD_SUPER 0x0008
  28. namespace nanogui { class FormScreen; }
  29. namespace igl
  30. {
  31. namespace viewer
  32. {
  33. // GLFW-based mesh viewer
  34. class Viewer
  35. {
  36. public:
  37. IGL_INLINE int launch(bool resizable = true,bool fullscreen = false);
  38. IGL_INLINE void init();
  39. // Stores all the viewing options
  40. ViewerCore core;
  41. // Stores all the data that should be visualized
  42. ViewerData data;
  43. // Stores the vbos indices and opengl related settings
  44. OpenGL_state opengl;
  45. // List of registered plugins
  46. std::vector<ViewerPlugin*> plugins;
  47. IGL_INLINE void init_plugins();
  48. IGL_INLINE void shutdown_plugins();
  49. // Temporary data stored when the mouse button is pressed
  50. Eigen::Quaternionf down_rotation;
  51. int current_mouse_x;
  52. int current_mouse_y;
  53. int down_mouse_x;
  54. int down_mouse_y;
  55. float down_mouse_z;
  56. Eigen::Vector3f down_translation;
  57. bool down;
  58. bool hack_never_moved;
  59. nanogui::FormScreen* ngui;
  60. // Keep track of the global position of the scrollwheel
  61. float scroll_position;
  62. // UI Enumerations
  63. enum class MouseButton {Left, Middle, Right};
  64. enum class MouseMode { None, Rotation, Zoom, Pan, Translation} mouse_mode;
  65. Viewer();
  66. ~Viewer();
  67. // Mesh IO
  68. IGL_INLINE bool load_mesh_from_file(const char* mesh_file_name);
  69. IGL_INLINE bool save_mesh_to_file(const char* mesh_file_name);
  70. // Callbacks
  71. IGL_INLINE bool key_pressed(unsigned int unicode_key,int modifier);
  72. IGL_INLINE bool key_down(int key,int modifier);
  73. IGL_INLINE bool key_up(int key,int modifier);
  74. IGL_INLINE bool mouse_down(MouseButton button,int modifier);
  75. IGL_INLINE bool mouse_up(MouseButton button,int modifier);
  76. IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
  77. IGL_INLINE bool mouse_scroll(float delta_y);
  78. // Scene IO
  79. IGL_INLINE bool load_scene();
  80. IGL_INLINE bool load_scene(std::string fname);
  81. IGL_INLINE bool save_scene();
  82. // Draw everything
  83. IGL_INLINE void draw();
  84. // OpenGL context resize
  85. IGL_INLINE void resize(int w,int h);
  86. // Helper functions
  87. IGL_INLINE void snap_to_canonical_quaternion();
  88. IGL_INLINE void open_dialog_load_mesh();
  89. IGL_INLINE void open_dialog_save_mesh();
  90. // C++-style functions
  91. std::function<bool(Viewer& viewer)> callback_init;
  92. std::function<bool(Viewer& viewer)> callback_pre_draw;
  93. std::function<bool(Viewer& viewer)> callback_post_draw;
  94. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_down;
  95. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_up;
  96. std::function<bool(Viewer& viewer, int mouse_x, int mouse_y)> callback_mouse_move;
  97. std::function<bool(Viewer& viewer, float delta_y)> callback_mouse_scroll;
  98. std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_pressed;
  99. // THESE SHOULD BE DEPRECATED:
  100. std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_down;
  101. std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_up;
  102. // Pointers to per-callback data
  103. void* callback_init_data;
  104. void* callback_pre_draw_data;
  105. void* callback_post_draw_data;
  106. void* callback_mouse_down_data;
  107. void* callback_mouse_up_data;
  108. void* callback_mouse_move_data;
  109. void* callback_mouse_scroll_data;
  110. void* callback_key_pressed_data;
  111. void* callback_key_down_data;
  112. void* callback_key_up_data;
  113. public:
  114. EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  115. };
  116. } // end namespace
  117. } // end namespace
  118. #ifndef IGL_STATIC_LIBRARY
  119. # include "Viewer.cpp"
  120. #endif
  121. #endif