main.cpp 3.4 KB

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  1. #include <igl/colon.h>
  2. #include <igl/directed_edge_orientations.h>
  3. #include <igl/directed_edge_parents.h>
  4. #include <igl/forward_kinematics.h>
  5. #include <igl/PI.h>
  6. #include <igl/lbs_matrix.h>
  7. #include <igl/deform_skeleton.h>
  8. #include <igl/dqs.h>
  9. #include <igl/readDMAT.h>
  10. #include <igl/readOFF.h>
  11. #include <igl/arap.h>
  12. #include <igl/viewer/Viewer.h>
  13. #include <Eigen/Geometry>
  14. #include <Eigen/StdVector>
  15. #include <vector>
  16. #include <algorithm>
  17. #include <iostream>
  18. typedef
  19. std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
  20. RotationList;
  21. const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
  22. Eigen::MatrixXd V,U;
  23. Eigen::MatrixXi F;
  24. Eigen::VectorXi S,b;
  25. Eigen::RowVector3d mid;
  26. double anim_t = 0.0;
  27. double anim_t_dir = 0.03;
  28. igl::ARAPData arap_data;
  29. bool pre_draw(igl::viewer::Viewer & viewer)
  30. {
  31. using namespace Eigen;
  32. using namespace std;
  33. MatrixXd bc(b.size(),V.cols());
  34. for(int i = 0;i<b.size();i++)
  35. {
  36. bc.row(i) = V.row(b(i));
  37. switch(S(b(i)))
  38. {
  39. case 0:
  40. {
  41. const double r = mid(0)*0.25;
  42. bc(i,0) += r*sin(0.5*anim_t*2.*igl::PI);
  43. bc(i,1) -= r+r*cos(igl::PI+0.5*anim_t*2.*igl::PI);
  44. break;
  45. }
  46. case 1:
  47. {
  48. const double r = mid(1)*0.15;
  49. bc(i,1) += r+r*cos(igl::PI+0.15*anim_t*2.*igl::PI);
  50. bc(i,2) -= r*sin(0.15*anim_t*2.*igl::PI);
  51. break;
  52. }
  53. case 2:
  54. {
  55. const double r = mid(1)*0.15;
  56. bc(i,2) += r+r*cos(igl::PI+0.35*anim_t*2.*igl::PI);
  57. bc(i,0) += r*sin(0.35*anim_t*2.*igl::PI);
  58. break;
  59. }
  60. default:
  61. break;
  62. }
  63. }
  64. igl::arap_solve(bc,arap_data,U);
  65. viewer.data.set_vertices(U);
  66. viewer.data.compute_normals();
  67. if(viewer.core.is_animating)
  68. {
  69. anim_t += anim_t_dir;
  70. }
  71. return false;
  72. }
  73. bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mods)
  74. {
  75. switch(key)
  76. {
  77. case ' ':
  78. viewer.core.is_animating = !viewer.core.is_animating;
  79. return true;
  80. }
  81. return false;
  82. }
  83. int main(int argc, char *argv[])
  84. {
  85. using namespace Eigen;
  86. using namespace std;
  87. igl::readOFF("../shared/decimated-knight.off",V,F);
  88. U=V;
  89. igl::readDMAT("../shared/decimated-knight-selection.dmat",S);
  90. // vertices in selection
  91. igl::colon<int>(0,V.rows()-1,b);
  92. b.conservativeResize(stable_partition( b.data(), b.data()+b.size(),
  93. [](int i)->bool{return S(i)>=0;})-b.data());
  94. // Centroid
  95. mid = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff());
  96. // Precomputation
  97. arap_data.max_iter = 100;
  98. igl::arap_precomputation(V,F,V.cols(),b,arap_data);
  99. // Set color based on selection
  100. MatrixXd C(F.rows(),3);
  101. RowVector3d purple(80.0/255.0,64.0/255.0,255.0/255.0);
  102. RowVector3d gold(255.0/255.0,228.0/255.0,58.0/255.0);
  103. for(int f = 0;f<F.rows();f++)
  104. {
  105. if( S(F(f,0))>=0 && S(F(f,1))>=0 && S(F(f,2))>=0)
  106. {
  107. C.row(f) = purple;
  108. }else
  109. {
  110. C.row(f) = gold;
  111. }
  112. }
  113. // Plot the mesh with pseudocolors
  114. igl::viewer::Viewer viewer;
  115. viewer.data.set_mesh(U, F);
  116. viewer.data.set_colors(C);
  117. viewer.callback_pre_draw = &pre_draw;
  118. viewer.callback_key_down = &key_down;
  119. viewer.core.is_animating = false;
  120. viewer.core.animation_max_fps = 30.;
  121. cout<<
  122. "Press [space] to toggle animation"<<endl;
  123. viewer.launch();
  124. }