main.cpp 2.4 KB

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  1. #include <igl/avg_edge_length.h>
  2. #include <igl/per_vertex_normals.h>
  3. #include <igl/readOFF.h>
  4. #include <igl/lim/lim.h>
  5. #include <igl/viewer/Viewer.h>
  6. #include <iostream>
  7. // Mesh
  8. Eigen::MatrixX3d V0;
  9. Eigen::MatrixX3d V1;
  10. Eigen::MatrixXi F;
  11. Eigen::SparseMatrix<double> C;
  12. Eigen::VectorXd b;
  13. int energyType;
  14. bool barriersEnabled;
  15. // This function is called every time a keyboard button is pressed
  16. // keys: 0:Original Mesh / 1:Harmonic / 2:Biharmonic / 3:Green / 4:ARAP
  17. bool key_down(igl::viewer::Viewer& viewer,unsigned char key,int modifier)
  18. {
  19. using namespace std;
  20. using namespace Eigen;
  21. if(key >= '0' && key <= '5' || key == 'B')
  22. {
  23. // compute locally injective map
  24. int energy = key - '1';
  25. V1 = V0;
  26. if(key == 'B')
  27. {
  28. barriersEnabled = !barriersEnabled;
  29. }
  30. else
  31. {
  32. if(energy >= 0)
  33. energyType = energy;
  34. }
  35. if(key != '0')
  36. {
  37. igl::lim::lim(
  38. V1,V0,F,C,b,energyType,1e-8,100,true,true,barriersEnabled,true,-1,-1);
  39. }
  40. // set mesh
  41. viewer.data.set_vertices(V1);
  42. return true;
  43. }
  44. return false;
  45. }
  46. int main(int argc, char *argv[])
  47. {
  48. using namespace std;
  49. using namespace Eigen;
  50. energyType = 0;
  51. barriersEnabled = true;
  52. // load a mesh in OFF format
  53. igl::readOFF("../shared/grid.off",V0,F);
  54. V1 = V0;
  55. // find bottom and left boundary vertices
  56. vector<int> fixedVertices;
  57. for(int i=0;i<V0.rows();i++)
  58. {
  59. if(V0.row(i)[0] == 0 || V0.row(i)[1] == 0)
  60. fixedVertices.push_back(i);
  61. }
  62. // fix boundaries
  63. C.resize(2*fixedVertices.size()+2,V0.rows()*2);
  64. for(int i=0;i<fixedVertices.size();i++)
  65. {
  66. C.insert(2*i,2*fixedVertices[i]) = 1;
  67. C.insert(2*i+1,2*fixedVertices[i]+1) = 1;
  68. }
  69. // constraint targets
  70. b.resize(2*fixedVertices.size()+2);
  71. for(int i=0;i<fixedVertices.size();i++)
  72. {
  73. b(2*i) = V0.row(fixedVertices[i])[0];
  74. b(2*i+1) = V0.row(fixedVertices[i])[1];
  75. }
  76. // drag top left corner vertex to the center
  77. int id = 2;
  78. C.insert(2*fixedVertices.size(),2*id) = 1;
  79. C.insert(2*fixedVertices.size()+1,2*id+1) = 1;
  80. b(2*fixedVertices.size()) = 0.2;
  81. b(2*fixedVertices.size()+1) = 0.2;
  82. // compute locally injective map
  83. igl::lim::lim(
  84. V1,V0,F,C,b,energyType,1e-8,100,true,true,barriersEnabled,true,-1,-1);
  85. // Show mesh
  86. igl::viewer::Viewer viewer;
  87. viewer.callback_key_down = &key_down;
  88. viewer.data.set_mesh(V1, F);
  89. viewer.core.show_lines = true;
  90. viewer.core.lighting_factor = 0.0f;
  91. viewer.launch();
  92. }