main.cpp 2.5 KB

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  1. #include <igl/readOFF.h>
  2. #define IGL_NO_CORK
  3. #include <igl/boolean/mesh_boolean.h>
  4. #include <igl/viewer/Viewer.h>
  5. #include <Eigen/Core>
  6. #include <iostream>
  7. Eigen::MatrixXd VA,VB,VC;
  8. Eigen::VectorXi J;
  9. Eigen::MatrixXi FA,FB,FC;
  10. igl::boolean::MeshBooleanType boolean_type(
  11. igl::boolean::MESH_BOOLEAN_TYPE_UNION);
  12. const char * MESH_BOOLEAN_TYPE_NAMES[] =
  13. {
  14. "Union",
  15. "Intersect",
  16. "Minus",
  17. "XOR",
  18. "Resolve",
  19. };
  20. void update(igl::viewer::Viewer &viewer)
  21. {
  22. igl::boolean::mesh_boolean(VA,FA,VB,FB,boolean_type,VC,FC,J);
  23. Eigen::MatrixXd C(FC.rows(),3);
  24. for(size_t f = 0;f<C.rows();f++)
  25. {
  26. if(J(f)<FA.rows())
  27. {
  28. C.row(f) = Eigen::RowVector3d(1,0,0);
  29. }else
  30. {
  31. C.row(f) = Eigen::RowVector3d(0,1,0);
  32. }
  33. }
  34. viewer.data.clear();
  35. viewer.data.set_mesh(VC,FC);
  36. viewer.data.set_colors(C);
  37. }
  38. bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mods)
  39. {
  40. switch(key)
  41. {
  42. default:
  43. return false;
  44. case '.':
  45. boolean_type =
  46. static_cast<igl::boolean::MeshBooleanType>(
  47. (boolean_type+1)% igl::boolean::NUM_MESH_BOOLEAN_TYPES);
  48. break;
  49. case ',':
  50. boolean_type =
  51. static_cast<igl::boolean::MeshBooleanType>(
  52. (boolean_type+igl::boolean::NUM_MESH_BOOLEAN_TYPES-1)%
  53. igl::boolean::NUM_MESH_BOOLEAN_TYPES);
  54. break;
  55. case '[':
  56. viewer.core.camera_dnear -= 0.1;
  57. return true;
  58. case ']':
  59. viewer.core.camera_dnear += 0.1;
  60. return true;
  61. }
  62. std::cout<<"A "<<MESH_BOOLEAN_TYPE_NAMES[boolean_type]<<" B."<<std::endl;
  63. igl::boolean::mesh_boolean(VA,FA,VB,FB,boolean_type,VC,FC);
  64. update(viewer);
  65. return true;
  66. }
  67. int main(int argc, char *argv[])
  68. {
  69. using namespace Eigen;
  70. using namespace std;
  71. igl::readOFF("../shared/cheburashka.off",VA,FA);
  72. igl::readOFF("../shared/decimated-knight.off",VB,FB);
  73. // Plot the mesh with pseudocolors
  74. igl::viewer::Viewer viewer;
  75. // Initialize
  76. update(viewer);
  77. viewer.core.show_lines = true;
  78. viewer.callback_key_down = &key_down;
  79. viewer.core.camera_dnear = 3.9;
  80. cout<<
  81. "Press '.' to switch to next boolean operation type."<<endl<<
  82. "Press ',' to switch to previous boolean operation type."<<endl<<
  83. "Press ']' to push near cutting plane away from camera."<<endl<<
  84. "Press '[' to pull near cutting plane closer to camera."<<endl<<
  85. "Hint: investigate _inside_ the model to see orientation changes."<<endl;
  86. viewer.launch();
  87. }