Viewer.h 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_VIEWER_H
  9. #define IGL_VIEWER_H
  10. #ifndef IGL_OPENGL_4
  11. #define IGL_OPENGL_4
  12. #endif
  13. #include <vector>
  14. #include <string>
  15. #include <cstdint>
  16. #include <Eigen/Core>
  17. #include <Eigen/Geometry>
  18. #include <AntTweakBar.h>
  19. #include <igl/igl_inline.h>
  20. #include "OpenGL_shader.h"
  21. #include "OpenGL_state.h"
  22. #include "ViewerCore.h"
  23. #include "ViewerData.h"
  24. #include "ViewerPlugin.h"
  25. #define IGL_MOD_SHIFT 0x0001
  26. #define IGL_MOD_CONTROL 0x0002
  27. #define IGL_MOD_ALT 0x0004
  28. #define IGL_MOD_SUPER 0x0008
  29. namespace igl
  30. {
  31. // GLFW-based mesh viewer
  32. class Viewer
  33. {
  34. public:
  35. IGL_INLINE int launch(std::string filename = "");
  36. IGL_INLINE void init();
  37. // Stores command line arguments
  38. int argc;
  39. char **argv;
  40. // Stores all the viewing options
  41. igl::ViewerCore core;
  42. // Stores all the data that should be visualized
  43. igl::ViewerData data;
  44. // Stores the vbos indices and opengl related settings
  45. igl::OpenGL_state opengl;
  46. // List of registered plugins
  47. std::vector<ViewerPlugin*> plugins;
  48. IGL_INLINE void init_plugins();
  49. IGL_INLINE void shutdown_plugins();
  50. // Temporary data stored when the mouse button is pressed
  51. Eigen::Vector4f down_rotation;
  52. int current_mouse_x;
  53. int current_mouse_y;
  54. int down_mouse_x;
  55. int down_mouse_y;
  56. float down_mouse_z;
  57. Eigen::Vector3f down_translation;
  58. bool down;
  59. bool hack_never_moved;
  60. // Anttweak bar
  61. TwBar* bar;
  62. // Keep track of the global position of the scrollwheel
  63. float scroll_position;
  64. // UI Enumerations
  65. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  66. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  67. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  68. Viewer();
  69. ~Viewer();
  70. // Mesh IO
  71. IGL_INLINE bool load_mesh_from_file(const char* mesh_file_name);
  72. IGL_INLINE bool save_mesh_to_file(const char* mesh_file_name);
  73. // Callbacks
  74. IGL_INLINE bool key_down(int key,int modifier);
  75. IGL_INLINE bool key_up(int key,int modifier);
  76. IGL_INLINE bool mouse_down(MouseButton button,int modifier);
  77. IGL_INLINE bool mouse_up(MouseButton button,int modifier);
  78. IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
  79. IGL_INLINE bool mouse_scroll(float delta_y);
  80. // Scene IO
  81. IGL_INLINE bool load_scene();
  82. IGL_INLINE bool save_scene();
  83. // Draw everything
  84. IGL_INLINE void draw();
  85. // OpenGL context resize
  86. IGL_INLINE void resize(int w,int h);
  87. // C++-style functions
  88. std::function<bool(Viewer& viewer)> callback_init;
  89. std::function<bool(Viewer& viewer)> callback_pre_draw;
  90. std::function<bool(Viewer& viewer)> callback_post_draw;
  91. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_down;
  92. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_up;
  93. std::function<bool(Viewer& viewer, int mouse_x, int mouse_y)> callback_mouse_move;
  94. std::function<bool(Viewer& viewer, float delta_y)> callback_mouse_scroll;
  95. std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_down;
  96. std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_up;
  97. // Pointers to per-callback data
  98. void* callback_init_data;
  99. void* callback_pre_draw_data;
  100. void* callback_post_draw_data;
  101. void* callback_mouse_down_data;
  102. void* callback_mouse_up_data;
  103. void* callback_mouse_move_data;
  104. void* callback_mouse_scroll_data;
  105. void* callback_key_down_data;
  106. void* callback_key_up_data;
  107. /********* AntTweakBar callbacks *********/
  108. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  109. static void TW_CALL save_scene_cb(void *clientData);
  110. static void TW_CALL load_scene_cb(void *clientData);
  111. static void TW_CALL open_dialog_mesh(void *clientData);
  112. static void TW_CALL align_camera_center_cb(void *clientData);
  113. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  114. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  115. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  116. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  117. public:
  118. EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  119. };
  120. } // end namespace
  121. #ifndef IGL_STATIC_LIBRARY
  122. # include "Viewer.cpp"
  123. #endif
  124. #endif