texture_from_file.h 1.1 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_PNG_TEXTURE_FROM_FILE_H
  9. #define IGL_PNG_TEXTURE_FROM_FILE_H
  10. #ifndef IGL_NO_OPENGL
  11. #include "../igl_inline.h"
  12. #include "../OpenGL_convenience.h"
  13. #include <string>
  14. namespace igl
  15. {
  16. namespace png
  17. {
  18. // Read an image from an image file and use it as a texture. Officially,
  19. // only .tga and .png are supported. Any filetype read by ImageMagick's
  20. // `convert` will work via an unsafe system call.
  21. //
  22. // Input:
  23. // filename path to image file
  24. // Output:
  25. // id of generated openGL texture
  26. // Returns true on success, false on failure
  27. IGL_INLINE bool texture_from_file(const std::string filename, GLuint & id);
  28. }
  29. }
  30. #ifndef IGL_STATIC_LIBRARY
  31. # include "texture_from_file.cpp"
  32. #endif
  33. #endif
  34. #endif