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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COPYLEFT_PROGRESSIVE_HULLS_H
- #define IGL_COPYLEFT_PROGRESSIVE_HULLS_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace copyleft
- {
- // Assumes (V,F) is a closed manifold mesh
- // Collapses edges until desired number of faces is achieved but ensures
- // that new vertices are placed outside all previous meshes as per
- // "progressive hulls" in "Silhouette clipping" [Sander et al. 2000].
- //
- // Inputs:
- // V #V by dim list of vertex positions
- // F #F by 3 list of face indices into V.
- // max_m desired number of output faces
- // Outputs:
- // U #U by dim list of output vertex posistions (can be same ref as V)
- // G #G by 3 list of output face indices into U (can be same ref as G)
- // Returns true if m was reached (otherwise #G > m)
- IGL_INLINE bool progressive_hulls(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const size_t max_m,
- Eigen::MatrixXd & U,
- Eigen::MatrixXi & G);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "progressive_hulls.cpp"
- #endif
- #endif
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