main.cpp 1.2 KB

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  1. #include "tutorial_shared_path.h"
  2. #include <igl/opengl/glfw/Viewer.h>
  3. #include <GLFW/glfw3.h>
  4. #include <string>
  5. #include <iostream>
  6. #include <map>
  7. int main(int argc, char * argv[])
  8. {
  9. igl::opengl::glfw::Viewer viewer;
  10. viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/cube.obj");
  11. viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/sphere.obj");
  12. int left_view, right_view;
  13. int cube_id = viewer.data_list[0].id, sphere_id = viewer.data_list[1].id;
  14. viewer.callback_init = [&](igl::opengl::glfw::Viewer &)
  15. {
  16. viewer.core().viewport = Eigen::Vector4f(0, 0, 640, 800);
  17. left_view = viewer.core_list[0].id;
  18. right_view = viewer.append_core(Eigen::Vector4f(640, 0, 640, 800));
  19. return true;
  20. };
  21. viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
  22. {
  23. if(key == GLFW_KEY_SPACE)
  24. {
  25. // by default, when a core is appended, all loaded meshes will be displayed in that core
  26. // displaying can be controlled by changing viewer.coreDataPairs
  27. viewer.data(cube_id).set_visible(false, left_view);
  28. viewer.data(sphere_id).set_visible(false, right_view);
  29. }
  30. return false;
  31. };
  32. viewer.launch();
  33. return EXIT_SUCCESS;
  34. }