main.cpp 7.2 KB

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  1. #include <igl/readOBJ.h>
  2. #include <igl/readDMAT.h>
  3. #include <igl/viewer/Viewer.h>
  4. #include <igl/barycenter.h>
  5. #include <igl/avg_edge_length.h>
  6. #include <igl/comiso/nrosy.h>
  7. #include <igl/comiso/miq.h>
  8. #include <igl/comiso/frame_field.h>
  9. #include <igl/frame_field_deformer.h>
  10. #include <igl/jet.h>
  11. #include <igl/frame_to_cross_field.h>
  12. #include <igl/local_basis.h>
  13. #include <igl/rotate_vectors.h>
  14. // Input mesh
  15. Eigen::MatrixXd V;
  16. Eigen::MatrixXi F;
  17. // Face barycenters
  18. Eigen::MatrixXd B;
  19. // Scale for visualizing the fields
  20. double global_scale;
  21. // Input frame field constraints
  22. Eigen::VectorXi b;
  23. Eigen::MatrixXd bc1;
  24. Eigen::MatrixXd bc2;
  25. // Interpolated frame field
  26. Eigen::MatrixXd FF1, FF2;
  27. // Deformed mesh
  28. Eigen::MatrixXd V_deformed;
  29. Eigen::MatrixXd B_deformed;
  30. // Frame field on deformed
  31. Eigen::MatrixXd FF1_deformed;
  32. Eigen::MatrixXd FF2_deformed;
  33. // Cross field on deformed
  34. Eigen::MatrixXd X1_deformed;
  35. Eigen::MatrixXd X2_deformed;
  36. // Global parametrization
  37. Eigen::MatrixXd V_uv;
  38. Eigen::MatrixXi F_uv;
  39. // Create a texture that hides the integer translation in the parametrization
  40. void line_texture(Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_R,
  41. Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_G,
  42. Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_B)
  43. {
  44. unsigned size = 128;
  45. unsigned size2 = size/2;
  46. unsigned lineWidth = 3;
  47. texture_R.setConstant(size, size, 255);
  48. for (unsigned i=0; i<size; ++i)
  49. for (unsigned j=size2-lineWidth; j<=size2+lineWidth; ++j)
  50. texture_R(i,j) = 0;
  51. for (unsigned i=size2-lineWidth; i<=size2+lineWidth; ++i)
  52. for (unsigned j=0; j<size; ++j)
  53. texture_R(i,j) = 0;
  54. texture_G = texture_R;
  55. texture_B = texture_R;
  56. }
  57. bool key_down(igl::Viewer& viewer, unsigned char key, int modifier)
  58. {
  59. using namespace std;
  60. using namespace Eigen;
  61. if (key <'1' || key >'6')
  62. return false;
  63. viewer.data.clear();
  64. viewer.core.show_lines = false;
  65. viewer.core.show_texture = false;
  66. if (key == '1')
  67. {
  68. // Frame field constraints
  69. viewer.data.set_mesh(V, F);
  70. MatrixXd F1_t = MatrixXd::Zero(FF1.rows(),FF1.cols());
  71. MatrixXd F2_t = MatrixXd::Zero(FF2.rows(),FF2.cols());
  72. // Highlight in red the constrained faces
  73. MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
  74. for (unsigned i=0; i<b.size();++i)
  75. {
  76. C.row(b(i)) << 1, 0, 0;
  77. F1_t.row(b(i)) = bc1.row(i);
  78. F2_t.row(b(i)) = bc2.row(i);
  79. }
  80. viewer.data.set_colors(C);
  81. MatrixXd C1,C2;
  82. VectorXd K1 = F1_t.rowwise().norm();
  83. VectorXd K2 = F2_t.rowwise().norm();
  84. igl::jet(K1,true,C1);
  85. igl::jet(K2,true,C2);
  86. viewer.data.add_edges(B - global_scale*F1_t, B + global_scale*F1_t ,C1);
  87. viewer.data.add_edges(B - global_scale*F2_t, B + global_scale*F2_t ,C2);
  88. }
  89. if (key == '2')
  90. {
  91. // Frame field
  92. viewer.data.set_mesh(V, F);
  93. MatrixXd C1,C2;
  94. VectorXd K1 = FF1.rowwise().norm();
  95. VectorXd K2 = FF2.rowwise().norm();
  96. igl::jet(K1,true,C1);
  97. igl::jet(K2,true,C2);
  98. viewer.data.add_edges(B - global_scale*FF1, B + global_scale*FF1 ,C1);
  99. viewer.data.add_edges(B - global_scale*FF2, B + global_scale*FF2 ,C2);
  100. // Highlight in red the constrained faces
  101. MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
  102. for (unsigned i=0; i<b.size();++i)
  103. C.row(b(i)) << 1, 0, 0;
  104. viewer.data.set_colors(C);
  105. }
  106. if (key == '3')
  107. {
  108. // Deformed with frame field
  109. viewer.data.set_mesh(V_deformed, F);
  110. viewer.data.add_edges(B_deformed - global_scale*FF1_deformed, B_deformed + global_scale*FF1_deformed ,Eigen::RowVector3d(1,0,0));
  111. viewer.data.add_edges(B_deformed - global_scale*FF2_deformed, B_deformed + global_scale*FF2_deformed ,Eigen::RowVector3d(0,0,1));
  112. viewer.data.set_colors(RowVector3d(1,1,1));
  113. }
  114. if (key == '4')
  115. {
  116. // Deformed with cross field
  117. viewer.data.set_mesh(V_deformed, F);
  118. viewer.data.add_edges(B_deformed - global_scale*X1_deformed, B_deformed + global_scale*X1_deformed ,Eigen::RowVector3d(0,0,1));
  119. viewer.data.add_edges(B_deformed - global_scale*X2_deformed, B_deformed + global_scale*X2_deformed ,Eigen::RowVector3d(0,0,1));
  120. viewer.data.set_colors(RowVector3d(1,1,1));
  121. }
  122. if (key == '5')
  123. {
  124. // Deformed with quad texture
  125. viewer.data.set_mesh(V_deformed, F);
  126. viewer.data.set_uv(V_uv,F_uv);
  127. viewer.data.set_colors(RowVector3d(1,1,1));
  128. viewer.core.show_texture = true;
  129. }
  130. if (key == '6')
  131. {
  132. // Deformed with quad texture
  133. viewer.data.set_mesh(V, F);
  134. viewer.data.set_uv(V_uv,F_uv);
  135. viewer.data.set_colors(RowVector3d(1,1,1));
  136. viewer.core.show_texture = true;
  137. }
  138. // Replace the standard texture with an integer shift invariant texture
  139. Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_R, texture_G, texture_B;
  140. line_texture(texture_R, texture_G, texture_B);
  141. viewer.data.set_texture(texture_R, texture_B, texture_G);
  142. viewer.core.align_camera_center(viewer.data.V,viewer.data.F);
  143. return false;
  144. }
  145. int main(int argc, char *argv[])
  146. {
  147. using namespace Eigen;
  148. // Load a mesh in OBJ format
  149. igl::readOBJ("../shared/bumpy-cube.obj", V, F);
  150. // Compute face barycenters
  151. igl::barycenter(V, F, B);
  152. // Compute scale for visualizing fields
  153. global_scale = .2*igl::avg_edge_length(V, F);
  154. // Load constraints
  155. MatrixXd temp;
  156. igl::readDMAT("../shared/bumpy-cube.dmat",temp);
  157. b = temp.block(0,0,temp.rows(),1).cast<int>();
  158. bc1 = temp.block(0,1,temp.rows(),3);
  159. bc2 = temp.block(0,4,temp.rows(),3);
  160. // Interpolate the frame field
  161. igl::frame_field(V, F, b, bc1, bc2, FF1, FF2);
  162. // Deform the mesh to transform the frame field in a cross field
  163. igl::frame_field_deformer(V,F,FF1,FF2,V_deformed,FF1_deformed,FF2_deformed);
  164. // Compute face barycenters deformed mesh
  165. igl::barycenter(V_deformed, F, B_deformed);
  166. // Find the closest crossfield to the deformed frame field
  167. igl::frame_to_cross_field(V_deformed,F,FF1_deformed,FF2_deformed,X1_deformed);
  168. // Find a smooth crossfield that interpolates the deformed constraints
  169. MatrixXd bc_x(b.size(),3);
  170. for (unsigned i=0; i<b.size();++i)
  171. bc_x.row(i) = X1_deformed.row(b(i));
  172. VectorXd S;
  173. igl::nrosy(
  174. V,
  175. F,
  176. b,
  177. bc_x,
  178. VectorXi(),
  179. VectorXd(),
  180. MatrixXd(),
  181. 4,
  182. 0.5,
  183. X1_deformed,
  184. S);
  185. // The other representative of the cross field is simply rotated by 90 degrees
  186. MatrixXd B1,B2,B3;
  187. igl::local_basis(V_deformed,F,B1,B2,B3);
  188. X2_deformed = igl::rotate_vectors(X1_deformed, VectorXd::Constant(1,M_PI/2), B1, B2);
  189. // Global seamless parametrization
  190. igl::miq(V_deformed,
  191. F,
  192. X1_deformed,
  193. X2_deformed,
  194. V_uv,
  195. F_uv,
  196. 60.0,
  197. 5.0,
  198. false,
  199. 2);
  200. igl::Viewer viewer;
  201. // Plot the original mesh with a texture parametrization
  202. key_down(viewer,'6',0);
  203. // Launch the viewer
  204. viewer.callback_key_down = &key_down;
  205. viewer.launch();
  206. }