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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "create_mesh_vbo.h"
- #include "create_vector_vbo.h"
- #include "create_index_vbo.h"
- // http://www.songho.ca/opengl/gl_vbo.html#create
- IGL_INLINE void igl::opengl::create_mesh_vbo(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- GLuint & V_vbo_id,
- GLuint & F_vbo_id)
- {
- // Create VBO for vertex position vectors
- create_vector_vbo(V,V_vbo_id);
- // Create VBO for face index lists
- create_index_vbo(F,F_vbo_id);
- }
- // http://www.songho.ca/opengl/gl_vbo.html#create
- IGL_INLINE void igl::opengl::create_mesh_vbo(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXd & N,
- GLuint & V_vbo_id,
- GLuint & F_vbo_id,
- GLuint & N_vbo_id)
- {
- // Create VBOs for faces and vertices
- create_mesh_vbo(V,F,V_vbo_id,F_vbo_id);
- // Create VBO for normal vectors
- create_vector_vbo(N,N_vbo_id);
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template specialization
- #endif
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