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- #ifndef IGL_TO_CORK_MESH_H
- #define IGL_TO_CORK_MESH_H
- #ifndef IGL_NO_CORK
- #include <igl/igl_inline.h>
- #include <cork.h>
- #include <Eigen/Core>
- namespace igl
- {
- // Convert a (V,F) mesh to a cork's triangle mesh representation.
- //
- // Inputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of triangle indices into V
- // Outputs:
- // mesh cork representation of mesh
- template <
- typename DerivedV,
- typename DerivedF>
- IGL_INLINE void to_cork_mesh(
- const Eigen::PlainObjectBase<DerivedV > & V,
- const Eigen::PlainObjectBase<DerivedF > & F,
- CorkTriMesh & mesh);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "to_cork_mesh.cpp"
- #endif
- #endif
- #endif
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