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- #include "per_vertex_attribute_smoothing.h"
- #include <vector>
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE void igl::per_vertex_attribute_smoothing(
- const Eigen::PlainObjectBase<DerivedV>& Ain,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedV> & Aout)
- {
- std::vector<double> denominator(Ain.rows(), 0);
- Aout = Eigen::PlainObjectBase<DerivedV>::Zero(Ain.rows(), Ain.cols());
- for (int i = 0; i < F.rows(); ++i) {
- for (int j = 0; j < 3; ++j) {
- int j1 = (j + 1) % 3;
- int j2 = (j + 2) % 3;
- Aout.row(F(i, j)) += Ain.row(F(i, j1)) + Ain.row(F(i, j2));
- denominator[F(i, j)] += 2;
- }
- }
- for (int i = 0; i < Ain.rows(); ++i)
- Aout.row(i) /= denominator[i];
- }
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