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- #include <igl/readOBJ.h>
- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/exact_geodesic.h>
- #include <igl/colormap.h>
- #include <igl/unproject_onto_mesh.h>
- #include <iostream>
- #include "tutorial_shared_path.h"
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- igl::opengl::glfw::Viewer viewer;
- // Load a mesh in OFF format
- igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj", V, F);
- const auto update_distance = [&](const int vid)
- {
- Eigen::VectorXi VS,FS,VT,FT;
- // The selected vertex is the source
- VS.resize(1);
- VS << vid;
- // All vertices are the targets
- VT.setLinSpaced(V.rows(),0,V.rows()-1);
- Eigen::VectorXd d;
- std::cout<<"Computing geodesic distance to vertex "<<vid<<"..."<<std::endl;
- igl::exact_geodesic(V,F,VS,FS,VT,FT,d);
- const double strip_size = 0.05;
- // The function should be 1 on each integer coordinate
- d = (d/strip_size*igl::PI).array().sin().abs().eval();
- // Compute per-vertex colors
- Eigen::MatrixXd C;
- igl::colormap(igl::COLOR_MAP_TYPE_INFERNO,d,false,C);
- // Plot the mesh
- viewer.data().set_mesh(V, F);
- viewer.data().set_colors(C);
- };
- // Plot a distance when a vertex is picked
- viewer.callback_mouse_down =
- [&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
- {
- int fid;
- Eigen::Vector3f bc;
- // Cast a ray in the view direction starting from the mouse position
- double x = viewer.current_mouse_x;
- double y = viewer.core.viewport(3) - viewer.current_mouse_y;
- if(igl::unproject_onto_mesh(
- Eigen::Vector2f(x,y),
- viewer.core.view,
- viewer.core.proj,
- viewer.core.viewport,
- V,
- F,
- fid,
- bc))
- {
- int max;
- bc.maxCoeff(&max);
- int vid = F(fid,max);
- update_distance(vid);
- return true;
- }
- return false;
- };
- viewer.data().set_mesh(V,F);
- cout << "Click on mesh to define new source.\n" << std::endl;
- update_distance(0);
- return viewer.launch();
- }
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