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- #include "project.h"
- #ifdef __APPLE__
- # include <OpenGL/gl.h>
- # include <OpenGL/glu.h>
- #else
- # ifdef _WIN32
- # define NOMINMAX
- # include <Windows.h>
- # undef NOMINMAX
- # endif
- # include <GL/gl.h>
- # include <GL/glu.h>
- #endif
- IGL_INLINE int igl::project(
- const double objX,
- const double objY,
- const double objZ,
- double* winX,
- double* winY,
- double* winZ)
- {
- // Put model, projection, and viewport matrices into double arrays
- double MV[16];
- double P[16];
- int VP[4];
- glGetDoublev(GL_MODELVIEW_MATRIX, MV);
- glGetDoublev(GL_PROJECTION_MATRIX, P);
- glGetIntegerv(GL_VIEWPORT, VP);
- return gluProject(objX,objY,objZ,MV,P,VP,winX,winY,winZ);
- }
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