1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_CGAL_COMPLEX_TO_MESH_H
- #define IGL_CGAL_COMPLEX_TO_MESH_H
- #include "../igl_inline.h"
- #include <Eigen/Dense>
- #include <CGAL/Complex_2_in_triangulation_3.h>
- namespace igl
- {
- namespace cgal
- {
- // Templates:
- // Tr CGAL triangulation type, e.g.
- // CGAL::Surface_mesh_default_triangulation_3
- // Inputs
- // c2t3 2-complex (surface) living in a 3d triangulation (e.g. result of
- // CGAL::make_surface_mesh)
- // Outputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of triangle indices
- // Returns true iff conversion was successful, failure can ok if CGAL code
- // can't figure out ordering.
- //
- template <typename Tr, typename DerivedV, typename DerivedF>
- IGL_INLINE bool complex_to_mesh(
- const CGAL::Complex_2_in_triangulation_3<Tr> & c2t3,
- Eigen::PlainObjectBase<DerivedV> & V,
- Eigen::PlainObjectBase<DerivedF> & F);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "complex_to_mesh.cpp"
- #endif
- #endif
|