main.cpp 2.4 KB

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  1. #include <igl/readOFF.h>
  2. #include <igl/viewer/Viewer.h>
  3. #include <igl/per_vertex_normals.h>
  4. #include <igl/avg_edge_length.h>
  5. #include <iostream>
  6. #include "igl/lim/compute_lim.h"
  7. using namespace Eigen;
  8. using namespace std;
  9. // Mesh
  10. Eigen::MatrixX3d V0;
  11. Eigen::MatrixX3d V1;
  12. Eigen::MatrixXi F;
  13. SparseMatrix<double> C;
  14. Eigen::VectorXd b;
  15. int energyType;
  16. bool barriersEnabled;
  17. // This function is called every time a keyboard button is pressed
  18. // keys: 0:Original Mesh / 1:Harmonic / 2:Biharmonic / 3:Green / 4:ARAP
  19. bool key_down(igl::Viewer& viewer,unsigned char key,int modifier)
  20. {
  21. using namespace std;
  22. using namespace Eigen;
  23. if(key >= '0' && key <= '5' || key == 'B')
  24. {
  25. // compute locally injective map
  26. int energy = key - '1';
  27. V1 = V0;
  28. if(key == 'B')
  29. {
  30. barriersEnabled = !barriersEnabled;
  31. }
  32. else
  33. {
  34. if(energy >= 0)
  35. energyType = energy;
  36. }
  37. if(key != '0')
  38. igl::compute_lim(V1,V0,F,C,b,energyType,1e-8,100,true,true,barriersEnabled,true,-1,-1);
  39. // set mesh
  40. viewer.set_vertices(V1);
  41. return true;
  42. }
  43. return false;
  44. }
  45. int main(int argc, char *argv[])
  46. {
  47. using namespace std;
  48. using namespace Eigen;
  49. energyType = 0;
  50. barriersEnabled = true;
  51. // load a mesh in OFF format
  52. igl::readOFF("../shared/grid.off",V0,F);
  53. V1 = V0;
  54. // find bottom and left boundary vertices
  55. vector<int> fixedVertices;
  56. for(int i=0;i<V0.rows();i++)
  57. {
  58. if(V0.row(i)[0] == 0 || V0.row(i)[1] == 0)
  59. fixedVertices.push_back(i);
  60. }
  61. // fix boundaries
  62. C.resize(2*fixedVertices.size()+2,V0.rows()*2);
  63. for(int i=0;i<fixedVertices.size();i++)
  64. {
  65. C.insert(2*i,2*fixedVertices[i]) = 1;
  66. C.insert(2*i+1,2*fixedVertices[i]+1) = 1;
  67. }
  68. // constraint targets
  69. b.resize(2*fixedVertices.size()+2);
  70. for(int i=0;i<fixedVertices.size();i++)
  71. {
  72. b(2*i) = V0.row(fixedVertices[i])[0];
  73. b(2*i+1) = V0.row(fixedVertices[i])[1];
  74. }
  75. // drag top left corner vertex to the center
  76. int id = 2;
  77. C.insert(2*fixedVertices.size(),2*id) = 1;
  78. C.insert(2*fixedVertices.size()+1,2*id+1) = 1;
  79. b(2*fixedVertices.size()) = 0.2;
  80. b(2*fixedVertices.size()+1) = 0.2;
  81. // compute locally injective map
  82. igl::compute_lim(V1,V0,F,C,b,energyType,1e-8,100,true,true,barriersEnabled,true,-1,-1);
  83. // Show mesh
  84. igl::Viewer viewer;
  85. viewer.callback_key_down = &key_down;
  86. viewer.set_mesh(V1, F);
  87. viewer.core.show_lines = true;
  88. viewer.core.lighting_factor = 0.0f;
  89. viewer.launch();
  90. }