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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Michael Rabinovich <michaelrabinovich27@gmail.com@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_FLIPPED_TRIANGLES_IDS_H
- #define IGL_FLIPPED_TRIANGLES_IDS_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- #include <Eigen/Sparse>
- #include <vector>
- namespace igl
- {
- // Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv
- // Templates:
- // Scalar should be a floating point number type
- // Index should be an integer type
- // Inputs:
- // V #V by 2 list of mesh vertex positions
- // F #F by dim list of mesh faces (must be triangles)
- // Outputs:
- // A vector containing the ids of the flipped triangles
- template <typename Scalar, typename Index>
- IGL_INLINE Eigen::VectorXi flipped_triangles_ids(
- const Eigen::PlainObjectBase<Scalar> & V,
- const Eigen::PlainObjectBase<Index> & F
- );
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "flipped_triangles_ids.cpp"
- #endif
- #endif
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