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- #ifdef __APPLE__
- # include <GLUT/glut.h>
- #else
- # include <GL/glut.h>
- #endif
- #include <cstdio>
- int main(int argc,char * argv[])
- {
- // Make GLUT window just to get a valid OpenGL context
- glutInit(&argc,argv);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize(640, 480);
- glutCreateWindow("Dummy");
- glutCreateMenu(NULL);
- printf("GL_VERSION: %s\n",
- glGetString(GL_VERSION));
- printf("GL_SHADING_LANGUAGE_VERSION: %s\n",
- glGetString(GL_SHADING_LANGUAGE_VERSION));
- return 0;
- }
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