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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- // Qingnan Zhou <qnzhou@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- //
- #ifndef IGL_COPYLEFT_BOOLEAN_MESH_BOOLEAN_H
- #define IGL_COPYLEFT_BOOLEAN_MESH_BOOLEAN_H
- #include "../../igl_inline.h"
- #include "MeshBooleanType.h"
- #include <Eigen/Core>
- #include <functional>
- namespace igl
- {
- namespace copyleft
- {
- namespace boolean
- {
- // MESH_BOOLEAN Compute boolean csg operations on "solid", consistently
- // oriented meshes.
- //
- // Inputs:
- // VA #VA by 3 list of vertex positions of first mesh
- // FA #FA by 3 list of triangle indices into VA
- // VB #VB by 3 list of vertex positions of second mesh
- // FB #FB by 3 list of triangle indices into VB
- // wind_num_op function handle for filtering winding numbers from
- // tuples of integer values to [0,1] outside/inside values
- // keep function handle for determining if a patch should be "kept"
- // in the output based on the winding number on either side
- // resolve_fun function handle for computing resolve of a
- // self-intersections of a mesh and outputting the new mesh.
- // Outputs:
- // VC #VC by 3 list of vertex positions of boolean result mesh
- // FC #FC by 3 list of triangle indices into VC
- // J #FC list of indices into [FA;FB] revealing "birth" facet
- //
- // See also: mesh_boolean_cork, intersect_other,
- // remesh_self_intersections
- template <
- typename DerivedVA,
- typename DerivedFA,
- typename DerivedVB,
- typename DerivedFB,
- typename WindingNumberOp,
- typename KeepFunc,
- typename ResolveFunc,
- typename DerivedVC,
- typename DerivedFC,
- typename DerivedJ>
- IGL_INLINE void mesh_boolean(
- const Eigen::PlainObjectBase<DerivedVA> & VA,
- const Eigen::PlainObjectBase<DerivedFA> & FA,
- const Eigen::PlainObjectBase<DerivedVB> & VB,
- const Eigen::PlainObjectBase<DerivedFB> & FB,
- const WindingNumberOp& wind_num_op,
- const KeepFunc& keep,
- const ResolveFunc& resolve_fun,
- Eigen::PlainObjectBase<DerivedVC > & VC,
- Eigen::PlainObjectBase<DerivedFC > & FC,
- Eigen::PlainObjectBase<DerivedJ > & J);
- // Inputs:
- // VA #VA by 3 list of vertex positions of first mesh
- // FA #FA by 3 list of triangle indices into VA
- // VB #VB by 3 list of vertex positions of second mesh
- // FB #FB by 3 list of triangle indices into VB
- // type type of boolean operation
- // resolve_fun function handle for computing resolve of a
- // self-intersections of a mesh and outputting the new mesh.
- // Outputs:
- // VC #VC by 3 list of vertex positions of boolean result mesh
- // FC #FC by 3 list of triangle indices into VC
- // J #FC list of indices into [FA;FB] revealing "birth" facet
- //
- // See also: mesh_boolean_cork, intersect_other,
- // remesh_self_intersections
- template <
- typename DerivedVA,
- typename DerivedFA,
- typename DerivedVB,
- typename DerivedFB,
- typename ResolveFunc,
- typename DerivedVC,
- typename DerivedFC,
- typename DerivedJ>
- IGL_INLINE void mesh_boolean(
- const Eigen::PlainObjectBase<DerivedVA > & VA,
- const Eigen::PlainObjectBase<DerivedFA > & FA,
- const Eigen::PlainObjectBase<DerivedVB > & VB,
- const Eigen::PlainObjectBase<DerivedFB > & FB,
- const MeshBooleanType & type,
- const ResolveFunc& resolve_func,
- Eigen::PlainObjectBase<DerivedVC > & VC,
- Eigen::PlainObjectBase<DerivedFC > & FC,
- Eigen::PlainObjectBase<DerivedJ > & J);
- // Inputs:
- // VA #VA by 3 list of vertex positions of first mesh
- // FA #FA by 3 list of triangle indices into VA
- // VB #VB by 3 list of vertex positions of second mesh
- // FB #FB by 3 list of triangle indices into VB
- // type type of boolean operation
- // Outputs:
- // VC #VC by 3 list of vertex positions of boolean result mesh
- // FC #FC by 3 list of triangle indices into VC
- // J #FC list of indices into [FA;FB] revealing "birth" facet
- //
- // See also: mesh_boolean_cork, intersect_other,
- // remesh_self_intersections
- template <
- typename DerivedVA,
- typename DerivedFA,
- typename DerivedVB,
- typename DerivedFB,
- typename DerivedVC,
- typename DerivedFC,
- typename DerivedJ>
- IGL_INLINE void mesh_boolean(
- const Eigen::PlainObjectBase<DerivedVA > & VA,
- const Eigen::PlainObjectBase<DerivedFA > & FA,
- const Eigen::PlainObjectBase<DerivedVB > & VB,
- const Eigen::PlainObjectBase<DerivedFB > & FB,
- const MeshBooleanType & type,
- Eigen::PlainObjectBase<DerivedVC > & VC,
- Eigen::PlainObjectBase<DerivedFC > & FC,
- Eigen::PlainObjectBase<DerivedJ > & J);
- // Inputs:
- // VA #VA by 3 list of vertex positions of first mesh
- // FA #FA by 3 list of triangle indices into VA
- // VB #VB by 3 list of vertex positions of second mesh
- // FB #FB by 3 list of triangle indices into VB
- // type type of boolean operation
- // Outputs:
- // VC #VC by 3 list of vertex positions of boolean result mesh
- // FC #FC by 3 list of triangle indices into VC
- template <
- typename DerivedVA,
- typename DerivedFA,
- typename DerivedVB,
- typename DerivedFB,
- typename DerivedVC,
- typename DerivedFC>
- IGL_INLINE void mesh_boolean(
- const Eigen::PlainObjectBase<DerivedVA > & VA,
- const Eigen::PlainObjectBase<DerivedFA > & FA,
- const Eigen::PlainObjectBase<DerivedVB > & VB,
- const Eigen::PlainObjectBase<DerivedFB > & FB,
- const MeshBooleanType & type,
- Eigen::PlainObjectBase<DerivedVC > & VC,
- Eigen::PlainObjectBase<DerivedFC > & FC);
- }
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "mesh_boolean.cpp"
- #endif
- #endif
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