shapeup_local_projections.h 1.4 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2017 Amir Vaxman <avaxman@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_SHAPEUP_LOCAL_PROJECTIONS_H
  9. #define IGL_SHAPEUP_LOCAL_PROJECTIONS_H
  10. #include <igl/igl_inline.h>
  11. #include <igl/setdiff.h>
  12. #include <igl/cat.h>
  13. #include <Eigen/Core>
  14. #include <vector>
  15. //This file implements several basic lcaol projection functions for the shapeup algorithm in shapeup.h
  16. namespace igl
  17. {
  18. //This projection does nothing but render points into projP. Mostly used for "echoing" the global step
  19. IGL_INLINE bool shapeup_identity_projection(const Eigen::PlainObjectBase<Eigen::MatrixXd>& P, const Eigen::PlainObjectBase<Eigen::VectorXi>& SC, const Eigen::PlainObjectBase<Eigen::MatrixXi>& S, Eigen::PlainObjectBase<Eigen::MatrixXd>& projP);
  20. //the projection assumes that the sets are vertices of polygons in order
  21. IGL_INLINE bool shapeup_regular_face_projection(const Eigen::PlainObjectBase<Eigen::MatrixXd>& P, const Eigen::PlainObjectBase<Eigen::VectorXi>& SC, const Eigen::PlainObjectBase<Eigen::MatrixXi>& S, Eigen::PlainObjectBase<Eigen::MatrixXd>& projP);
  22. }
  23. #ifndef IGL_STATIC_LIBRARY
  24. #include "shapeup_local_projections.cpp"
  25. #endif
  26. #endif