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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_GLEXT_H
- #define IGL_OPENGL_GLEXT_H
- #ifdef IGL_OPENGL2_GLEXT_H
- # error "igl/opengl2/glext.h already included"
- #endif
- // Always use this:
- // #include "gl.h"
- // Instead of:
- // #include <OpenGL/glext.h>
- // or
- // #include <GL/glext.h>
- //
- #ifdef __APPLE__
- # include <OpenGL/glext.h>
- #elif _WIN32
- // do nothing(?)
- #else
- # include <GL/glext.h>
- #endif
- #endif
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