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- #include "transpose_blocks.h"
- #include <cassert>
- template <typename T>
- IGL_INLINE void igl::transpose_blocks(
- const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & A,
- const size_t k,
- const size_t dim,
- Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & B)
- {
-
- assert(dim == 1 || dim == 2);
-
- assert(&A != &B);
-
- int m,n;
- if(dim == 1)
- {
- m = A.rows()/k;
- n = A.cols();
- }else
- {
- m = A.rows();
- n = A.cols()/k;
- }
-
- if(dim == 1)
- {
- B.resize(n*k,m);
- }else
- {
- B.resize(n,m*k);
- }
-
- for(int b = 0;b<(int)k;b++)
- {
- if(dim == 1)
- {
- B.block(b*n,0,n,m) = A.block(b*m,0,m,n).transpose();
- }else
- {
- B.block(0,b*m,n,m) = A.block(0,b*n,m,n).transpose();
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- template void igl::transpose_blocks<double>(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, size_t, size_t, Eigen::Matrix<double, -1, -1, 0, -1, -1>&);
- #endif
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